Slow & Expensive Building

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Author: Adronyus

Last revision: 5 Jul at 07:53 UTC

File size: 604.87 KB

On Steam Workshop

Description:

Building Duration & Cost Overhaul for ( Very Hard Difficulty )

This mod slows down the development of every realm in Crusader Kings III by making construction a long-term commitment.

Building new holdings is no longer a quick way to increase your power. Castles, cities, and churches require decades of work and large financial investment, with construction taking at least 20 years. Existing buildings also take much longer to improve, with upgrades requiring 6 to 10 years depending on your ruler’s abilities.

The idea behind this mod is to make growth feel earned. A strong domain should be the result of careful decisions, not a few years of spending gold.

Made for long campaigns and no end date gameplay, where kingdoms rise slowly, dynasties leave their mark, and every improvement has a story behind it.

What this mod changes or adds
Modifiers :

build_speed = 5
→ Increases construction time, making buildings take much longer to complete
build_gold_cost = 3
→ Increases gold cost for construction projects
build_piety_cost = 5
→ Increases piety cost for religious construction
build_prestige_cost = 5
→ Increases prestige cost for construction projects

– ( Modifiers apply to both A.I. and players equally. )

⚠️ Important: Low Income Realms & Slow & Expensive Building
These two mods are not compatible with each other!

FAQ

Q: Does it work on every CK3 version?
A: Yes! Even if the launcher shows the mod as outdated, it should still work on newer versions unless a major game update breaks compatibility.

Q: Is it compatible with total conversion mods like A Game of Thrones, Elder Kings II, or The Lord of the Rings: Realms in Exile?
A: It should be compatible with most mods, including total conversions, as long as they do not include their own economy or systems that overwrite the same mechanics.

Q: Can I use it with other gameplay mods?
A: Usually yes. Compatibility depends on whether the other mod changes the same files or mechanics. If two mods edit the same systems, a patch may be required.

Q: Do I need to start a new save after installing it?
A: Yes, starting a new game is recommended to avoid issues with existing saves.

Q: Can I remove it from an existing save?
A: It is not recommended. Removing gameplay-changing mods mid-save can cause bugs or broken features.

Q: Where can I see this mod in the game menu?
A: You can’t. This mod uses modifiers that are active from the start of the game. Make sure you play on Very Hard difficulty, otherwise it will not work.

Q: Where should it be placed in the load order?
A: Place it according to the mod’s requirements. If there are conflicts, put compatibility patches below the mods they patch.