1212 Strategic Combat Naval
Optional sub mod for MK1212 (Attila). Built around Earl’s Naval Update and Realistic Infantry & Missile Mods, with additional personal balance tweaks and compilation with additional mods like campaign general army skins, portraits, garrison, deployment, 1 turn construction but not recruit.
Intended for players starting a campaign with the naval sub mod who want a more lethal, equipment-driven combat model and adjusted unit interactions.
Rebalances core systems including armour scaling, missile effectiveness, melee pacing, and fatigue impact.
Engagements resolve faster for offensive units and slower for defensive and armoured units, elite tiers are more defined, and exhausted units become significantly vulnerable.
Includes minor unit and behaviour adjustments to better align with the underlying overhaul mods.
Designed to sit on top of existing sub mod setups rather than replace them.
Elephants and javelins buffed.
Requires MK1212 base modules and relevant dependencies.
Credit to Earl’s mods and others
Required items:
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Medieval Kingdoms 1212 AD Models Pack 1.v2 — Steam Workshop
Medieval Kingdoms 1212AD - Custom cities beta — Steam Workshop