RimDark 40k – SUBMOD: Specific Primarch Xenotypes

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Author: Ferpo11

Last revision: 19 Aug, 2025 at 04:10 UTC

File size: 1.11 MB

On Steam Workshop

Description:

This mod adds 18 xenotypes, one for each primarch, so that you can start the game easily with your favourite guy!

Each primarch xenotype has xenogenes that vaguely match that primarch’s appearance and the rest can be done with the scenario editor or a character editor mod.

Astartes Xenotypes: https://steamcommunity.com/sharedfiles/filedetails/?id=3546650260

Astartes Xenotypes II: https://steamcommunity.com/sharedfiles/filedetails/?id=3551273695

+++++++++++++++++++++++++++++++++++Bug(s)++++++++++++++++++++++++++++++++++

– Switching a colonist to primarch xenotype in dev mode causes an error I don’t understand. I haven’t done much testing at this time. Let me know if you have any input on how to fix it

I think its an Alpharius Issue, dev team is working on a way to make alternate spawning methods not brick the character

**** FIXED ****
Mankind’s Finest team has added an ability to get around this ‘no twin designated’ issue. Bug free I believe!

++++++++++++++++++++++++++++++++++Credits++++++++++++++++++++++++++++++++++

– RimDark 40k, for the mod without which this would not exist
– Trapinlive, for the nice green banner
– Arlene, for their decoration mod used to customize the Primarchs in the photo

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

RimDark 40k mod authors have blanket permission to use my assets / "code" with credit

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RimDark 40k - Mankinds FinestSteam Workshop