Intent Graph

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Author: Chaofan

Last revision: 4 Jul at 08:26 UTC

File size: 859.43 KB

On Steam Workshop

Description:

Show monster intents as a state graph.

1.3.2 version added multi-language support. Currently it’s AI-generated. If you want to help refining the text, you can find the texts on https://github.com/chaofan-stsmods/intentgraph2/tree/master/intentgraph2/intentgraph2/localization .

Intent

An icon that showing next action of the monster.

Intent set

A group of icons wrapped in a blue rectangle that showing next possible actions of the monster.
Each intent is associated with conditions: % indicates probability, ≤ indicates the maximum number of consecutive uses, and ⏱️ indicates the minimum amount of rounds between uses.

Transfer

* Start from the top left intent or intent set.
* Next turn, follow yellow arrow to next intent or intent set.

Settings

Once BaseLib or RitsuLib is enabled, you can control the appearance and behavior of the intent graph via the corresponding settings interface. Settings configured in RitsuLib remain in effect even after the library is disabled.
* Show intent name
* Highlight current intent
* Disable animations to reduce performance overhead
* Adjust size and position
* Keep on screen as a window

Hotkeys

You can change hotkey in mod settings.
* F1 – Toggle visibility of intent graph.

Add intent graph for monsters in your mod

Please refer to this document: https://github.com/chaofan-stsmods/intentgraph2/blob/master/.github/skills/intent-graph-generator/how-to-add-intent-graph.md