Strandzi’s Random Army Generator

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Author: Spilmester Strandzi

Last revision: 3 Jul at 14:37 UTC

File size: 167.42 KB

On Steam Workshop

Description:
In depth tutorial on how to spawn armies is inside the modpack file, it can be opened using rusted pack file manager
I have not made the units spawned using this mod. Credit goes to CA and the original unit mod creators

Hello everyone I am Strandzi and this is my first mod. I am a new modder and a frequent user of the total war warhammer 3 workshop.

Random Army Generator

This mod lets you generate your own armies using any faction and modded units, keeping a general structure such as amount of melee, ranged, monsters and artillery without relying on hardcoded army compositions.

This mod is meant for other modders, and is required by my other mods. If you want to spawn your own armies check out my tutorial inside the modpack.

Why I made this

Whenever I browsed the workshop I always noticed the lack of mods involving armies, most of what you find is spawnable heroes and endgame scenario with 10+ clones of the same army.

I noticed two problems I wanted to solve:
1: Static templates using the same army over and over
2: Completely random armies with no sense whatsoever

My system is based on 3 criteria, unit types, tier and faction
– Unit types are how the army is structured, the number of infantry, monsters, cavalry etc. This also determines the army size.
– Tier determines the strength of the army. Is your army made of bleak swords or black guards? Tier is the decider.
– Faction determines your roster, high elves, dark elves, empire is all determined here. It is possible to spawn units from other factions than your own.

What makes the armies random?

The randomness comes from unit selection, the unit generator randomly picks a unit from the available pool based on unit type and tier. As an example, tier 1 empire infantry can be swordsmen, spearmen or spearmen with shields.

random selection of units along with a random selection of army template can make sure no army looks the same. With a range of unit types and tiers each faction can field a large variety of armies using as little as 3 templates.

Current Progress

– Beastmen vanilla + modded
– Bretonnia vanilla + modded
– Cathay vanilla + modded
– Dark Elves vanilla + modded
– Cathay vanilla + modded
– High Elves vanilla + modded
– Kislev vanilla + modded
– Lizardmen blessed vanilla + blessed modded
– Ogres vanilla + modded
– Empire vanilla + modded
– Vampire Coast vanilla + modded
– Daemons of Chaos vanilla + modded
– Slaanesh vanilla + modded
– Nurgle vanilla + modded
– Khorne vanilla + modded
– Tzeentch vanilla + modded
– Warroirs of Chaos vanilla + modded

Future Plans

– finish the vanilla roster (Chaos Dwarfs, Dwarfs, Greenskins, Lizardmen, Norsca, Skaven, Vampire Counts, Tomb Kings and Wood Elves)
– Add option to mix rosters during generation
– Add modded units and factions by popular request.

How do I unlock modded units?

Modded units are disabled by default, but you can unlock them easily using rusted pack file manager
step 1: Enable your mods and start the game

step 2: Exit the game go to modified.txt and copy the contents. It can be found by searching %appdata% and following the path Roaming/The Creative Assembly/Warhammer3/logs

step 3: Download and open rusted pack file manager. Open the pack file !random_army_generator.pack found in your workshop folder, something along the lines of Steam/steamapps/workshop/contents/..

step 4: Inside the packfile, go to the file a_generate_army_mod.lua paste the content of modified.txt into the modlist variable as shown in the example.

Now the pack automatically scans the modlist for mods that I have included in my database. Make sure to update the modlist along with your enabled mods.

Hope you enjoy

If you have any questions or problems regarding this mod, or if you simply enjoy my mods. feel free to comment below!