Horde Faction Reemergence Rework
Hello everyone, Strandzi here.
This is a mod that reworks the horde respawning mechanic.
when I encountered the Beastmen during my campaign I was always dissapointed to find a group of ungors with a few minotaurs and cygors, even late into the campaign.
This rework replaces the static army templates from vanilla with my own random army generator, introducing new features to army spawning
– units are spawned randomly from a pool determined by the army template, meaning Beastmen spawn with a variety of armies.
– The random army generator is able to spawn modded Beastmen units. See the Workshop page for more info on how to enable this feature.
A list of army templates separated by campaign duration. As the campaign progress, so does the strength of the horde armies that spawn.
– before 20 turns expect ungors and centigors and smaller armies.
– between 20 and 50 turns expect a mix of gors and bestigors along with minotaurs and monsters
– after turn 50 expect lots of minotaurs, high tier monsters and bestigors, no lower tier units.
I have kept the spawning frequency the same as vanilla values.
Should work with lizardmen horde as well, but haven’t tested it. Greenskin and Tzeentch remain as vanilla, at least until I add their roster to the random army generator.
Required items:
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Strandzi's Random Army Generator — Steam Workshop