Cinematic Battle Camera

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Author: Default

Last revision: 30 Jun at 18:37 UTC

File size: 182.87 KB

On Steam Workshop

Description:
Cinematic Battle Camera

Cinematic Battle Camera is an automatic battle-camera director for Total War: WARHAMMER III. Tap the Context Camera key during battle and the camera follows your army, cuts between notable units, and tries to keep the action framed without requiring manual panning.

Current hotfix
  • Black bars are now disabled by default during active follow. This fixes the UI/follow lock reports and gives a cleaner no-bars version out of the box.
  • The director now pre-selects a viable Lord/action subject on activation. Because WH3 processes the native Context Camera action before Lua can always reselect, press the Context Camera key a second time if the first tap follows the previously selected unit.
  • Optional cinematic bars are now separate: bind Save Camera Bookmark 10 to a spare key, such as Numpad 4, and press it after camera follow is attached. Press it again, or press Esc, to remove bars.
  • Follow recovery has been tightened when the current subject routes, dies, shatters, or loses its target.
  • Esc is treated as a cleanup/exit path; if the camera feels stuck, press Esc once and resume normal battle control.
What it does
  • Follows and cuts between your units using WARHAMMER III’s native Context Camera surface.
  • Favors spectacle units such as Legendary Lords, Regiments of Renown, monsters, giants, flyers, cavalry, heroes, and other high-value cast members.
  • Returns to your Lord as a narrative anchor while still cutting to action moments.
  • Uses guarded script logic only; no custom toolbar, no MCT dependency, no input stealing, and no scripted black-screen/cutscene mode.
How to use

Press Insert during battle. Insert is WARHAMMER III’s default Context Camera key. If you rebound Context Camera, use your rebound key instead. If the first tap attaches to the previously selected unit, press the same key once more to confirm/reacquire on the director-selected subject. Press Esc to cleanly release/exit if the native camera feels stuck. The mod works best after battle deployment once units exist on the field.

Optional black bars

Bars are off by default for stability. If you want the widescreen look, bind Save Camera Bookmark 10 to a spare key such as Numpad 4, then press that key after the camera has attached. This uses WH3’s native cinematic UI surface and may briefly delay the HUD while the game restores it; press the bars key again or Esc to clean up.

Known limits
  • WH3 6.x does not expose reliable live unit coordinates to battle Lua, so this mod uses native Context Camera follow plus safe unit selection rather than fully scripted camera paths.
  • Continuous hands-free rotation is not exposed to Lua on the current patch. The cinematic feel comes from subject cuts and the game’s native follow behavior.
  • The initial key is tied to WH3’s Context Camera action. If nothing happens, check that Context Camera is bound in Options > Controls.
  • Optional bars are cosmetic and deliberately separate from camera follow because the native cinematic UI can affect tracking on some setups.
Pairs with AI General

Designed to sit alongside AI General: Unified Tactics – hand your army to the AI, then let the camera film the battle while you watch.>> Get AI General: Unified Tactics on the Workshop

If it does not appear in Mod Manager

Try restarting Steam and the CA launcher, then unsubscribe/resubscribe. Steam sometimes downloads Workshop items before the CA launcher refreshes its local mod cache. If needed, use the manual install note below.

Credits and Thanks

By Default with Claude/GPT collaboration, built in the AI General: Unified Tactics family. Thank you to everyone testing battle logs and helping shape the director.

Manual Install Note

If the Workshop item does not appear in the CA launcher, the pack can be installed manually. Copy

cinematic_battle_camera.pack

into

…steamappscommonTotal War WARHAMMER IIIdata

and restart the launcher.