Future Economy Scaling / 未来经济规模修正
Future Economy Scaling reworks Terra Invicta’s GDP-to-IP economy score while leaving national priority effects vanilla.
Vanilla Terra Invicta strongly compresses economic scale. A very large economy only receives a modest IP advantage, which can make modern superpowers and late-game unified states feel weaker than they should.
This mod keeps the idea that economic quality matters, but gives total GDP a much larger role. Large developed economies become true strategic engines, low-income high-population countries must still develop first, and medium developed countries should feel more useful before unification.
This version uses one unified formula:
IP = K * G^0.80 * P / (P + 30000)
G = GDP in billions
P = GDP per capita
Default K = 0.056
- G^0.80 makes total GDP much more important than vanilla, but still avoids pure linear scaling.
- P / (P + 30000) is a smooth GDP-per-capita quality factor.
- There is no separate giant-nation branch and no separate medium-country floor.
- China remains extremely strong, but early and mid-game snowballing is slightly slower than the previous release.
- France, Germany, Japan, South Korea, the United Kingdom, and similar medium developed countries should feel better.
- The United States benefits from high GDP per capita and becomes a very strong developed superpower.
- India still has enormous long-term potential, but low GDP per capita delays its takeoff.
- Large unified states remain very rewarding, especially after sustained development.
Rough examples using the in-game GDP and GDP-per-capita values discussed during testing. Values may vary with game version, scenario data, bonuses, and other mods.
- China: GDP about 31,400B, GDPpc about 22,200, IP about 94.
- United States: GDP about 23,400B, GDPpc about 67,000, IP about 120.
- India: GDP about 13,600B, GDPpc about 9,200, IP about 26.
- Germany: GDP about 4,600B, GDPpc about 50,000, IP about 30.
- Japan: GDP about 5,400B, GDPpc about 45,000, IP about 32.
- France / United Kingdom: IP about 22-25.
- South Korea: IP about 19-22.
- Russia: IP about 22-25.
The intended focus is still the 2026-2036 geopolitical phase. Taking and developing China or the United States should provide a strong Earth-side foundation, while the player gradually shifts attention toward space.
Compared with the previous release, China and unified Asia should grow a little less explosively in the first decade, while medium developed countries should feel less underpowered. A fully developed late-game unified bloc can still reach very high IP values; for example, a 600T+ GDP, 130K+ GDPpc Pan-Asian-scale state can approach roughly 1900-2000 IP.
These numbers describe the balance direction, not exact promises. Final IP depends on GDP, GDP per capita, priority bonuses, unrest, events, conquest, federation/unification, scenario data, and other mods.
This is a Unity Mod Manager code mod. Subscribing on Steam Workshop alone is not enough unless Unity Mod Manager is already installed for Terra Invicta.
- Subscribe to this mod on Steam Workshop.
- Download Unity Mod Manager: https://www.nexusmods.com/site/mods/21/
- Run UnityModManager.exe.
- Select Terra Invicta, or point UMM to Steam/steamapps/common/Terra Invicta.
- Use DoorstopProxy.
- Click Install.
- Launch Terra Invicta and verify UMM with Ctrl + F10.
- Enable Future Economy Scaling in the in-game Mods menu.
Requires Unity Mod Manager and Harmony.
This mod patches TINationState.ModifyGDP only. It should be compatible with most data/template mods, but it will conflict with other code mods that also replace ModifyGDP, including Big Country Economy Rework. Enable only one GDP-to-IP code mod at a time.
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未来经济规模修正重做 Terra Invicta 中 GDP 转换为 IP 的经济规模函数,其他国家优先事项效果保持原版。
原版 Terra Invicta 会强烈压缩经济规模。大型经济体只会获得有限的 IP 优势,这会让现代超级经济体和后期统一国家显得不够有力量。
本模组保留“经济质量很重要”的思路,但让总 GDP 发挥更大的作用。大型发达经济体会成为真正的战略引擎,低人均高人口国家仍然需要先发展,中型发达国家在统一前也应该更有价值。
这一版只使用一个统一公式:
IP = K * G^0.80 * P / (P + 30000)
G = GDP,单位为十亿美元
P = 人均 GDP
默认 K = 0.056
- G^0.80 让总 GDP 远比原版重要,但仍然不是完全线性。
- P / (P + 30000) 是平滑的人均 GDP 质量系数。
- 不再保留单独的巨型国家分支,也不再保留单独的中型国家保底。
- 中国仍然极强,但相比上一版,早中期滚雪球速度略微降低。
- 法国、德国、日本、韩国、英国等中型发达国家体验会更好。
- 美国会受益于高人均 GDP,成为非常强的发达超级经济体。
- 印度仍然有巨大的长期潜力,但低人均 GDP 会推迟其起飞时间。
- 大型统一国家仍然非常有价值,尤其是在持续发展之后。
以下是按照测试中讨论的游戏内 GDP 和人均 GDP 得出的粗略例子。实际数值可能随游戏版本、剧本数据、加成和其他模组变化。
- 中国:GDP 约 31,400B,人均约 22,200,IP 约 94。
- 美国:GDP 约 23,400B,人均约 67,000,IP 约 120。
- 印度:GDP 约 13,600B,人均约 9,200,IP 约 26。
- 德国:GDP 约 4,600B,人均约 50,000,IP 约 30。
- 日本:GDP 约 5,400B,人均约 45,000,IP 约 32。
- 法国 / 英国:IP 约 22-25。
- 韩国:IP 约 19-22。
- 俄罗斯:IP 约 22-25。
本模组仍然把重点放在 2026-2036 年的地缘政治阶段。拿下并发展中国或美国,应足以为玩家提供强大的地面基础,之后玩家可以逐步把注意力转向太空。
相比上一版,中国和统一亚洲在前十年的爆发会稍微温和一些;同时,中型发达国家不应再显得过于无力。完全发展起来的后期统一体仍然可以达到很高 IP。例如,一个 GDP 超过 600T、人均超过 130K 的泛亚级国家,可能接近约 1900-2000 IP。
这些数字主要用于描述平衡方向,并不是精确承诺。最终 IP 会受到 GDP、人均 GDP、优先事项加成、动乱、事件、吞并、联邦/统一、剧本数据和其他模组等多种因素影响。
这是 Unity Mod Manager 代码模组。仅在 Steam 创意工坊订阅并不够,除非你已经为 Terra Invicta 安装好了 Unity Mod Manager。
- 在 Steam 创意工坊订阅本模组。
- 下载 Unity Mod Manager:https://www.nexusmods.com/site/mods/21/
- 运行 UnityModManager.exe。
- 选择 Terra Invicta,或手动指向 Steam/steamapps/common/Terra Invicta。
- 安装方式选择 DoorstopProxy。
- 点击 Install。
- 启动 Terra Invicta,并用 Ctrl + F10 检查 UMM 是否加载。
- 在游戏内 Mods 菜单启用 Future Economy Scaling。
需要 Unity Mod Manager 和 Harmony。
本模组只 patch TINationState.ModifyGDP。它应该兼容大多数数据/模板模组,但会和其他同样替换 ModifyGDP 的代码模组冲突,包括 Big Country Economy Rework。同一时间请只启用一个 GDP-to-IP 代码模组。