Future Economy Scaling / 未来经济规模修正

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Author: Fahne

Last revision: 28 Jun at 14:39 UTC

File size: 437.76 KB

On Steam Workshop

Description:
Future Economy Scaling / 未来经济规模修正

English

Future Economy Scaling reworks Terra Invicta’s GDP-to-IP economy score while leaving national priority effects vanilla.

Motivation

Vanilla Terra Invicta strongly compresses economic scale. A very large economy only receives a modest IP advantage, which can make modern superpowers and late-game unified states feel weaker than they should.

This mod keeps the idea that economic quality matters, but gives total GDP a much larger role. Large developed economies become true strategic engines, low-income high-population countries must still develop first, and medium developed countries should feel more useful before unification.

Formula

This version uses one unified formula:

IP = K * G^0.80 * P / (P + 30000)

G = GDP in billions
P = GDP per capita
Default K = 0.056

  • G^0.80 makes total GDP much more important than vanilla, but still avoids pure linear scaling.
  • P / (P + 30000) is a smooth GDP-per-capita quality factor.
  • There is no separate giant-nation branch and no separate medium-country floor.

Balance Direction
  • China remains extremely strong, but early and mid-game snowballing is slightly slower than the previous release.
  • France, Germany, Japan, South Korea, the United Kingdom, and similar medium developed countries should feel better.
  • The United States benefits from high GDP per capita and becomes a very strong developed superpower.
  • India still has enormous long-term potential, but low GDP per capita delays its takeoff.
  • Large unified states remain very rewarding, especially after sustained development.

Approximate Starting IP, 2026

Rough examples using the in-game GDP and GDP-per-capita values discussed during testing. Values may vary with game version, scenario data, bonuses, and other mods.

  • China: GDP about 31,400B, GDPpc about 22,200, IP about 94.
  • United States: GDP about 23,400B, GDPpc about 67,000, IP about 120.
  • India: GDP about 13,600B, GDPpc about 9,200, IP about 26.
  • Germany: GDP about 4,600B, GDPpc about 50,000, IP about 30.
  • Japan: GDP about 5,400B, GDPpc about 45,000, IP about 32.
  • France / United Kingdom: IP about 22-25.
  • South Korea: IP about 19-22.
  • Russia: IP about 22-25.

Development Feel

The intended focus is still the 2026-2036 geopolitical phase. Taking and developing China or the United States should provide a strong Earth-side foundation, while the player gradually shifts attention toward space.

Compared with the previous release, China and unified Asia should grow a little less explosively in the first decade, while medium developed countries should feel less underpowered. A fully developed late-game unified bloc can still reach very high IP values; for example, a 600T+ GDP, 130K+ GDPpc Pan-Asian-scale state can approach roughly 1900-2000 IP.

These numbers describe the balance direction, not exact promises. Final IP depends on GDP, GDP per capita, priority bonuses, unrest, events, conquest, federation/unification, scenario data, and other mods.

Installation

This is a Unity Mod Manager code mod. Subscribing on Steam Workshop alone is not enough unless Unity Mod Manager is already installed for Terra Invicta.

  1. Subscribe to this mod on Steam Workshop.
  2. Download Unity Mod Manager: https://www.nexusmods.com/site/mods/21/
  3. Run UnityModManager.exe.
  4. Select Terra Invicta, or point UMM to Steam/steamapps/common/Terra Invicta.
  5. Use DoorstopProxy.
  6. Click Install.
  7. Launch Terra Invicta and verify UMM with Ctrl + F10.
  8. Enable Future Economy Scaling in the in-game Mods menu.

Compatibility

Requires Unity Mod Manager and Harmony.

This mod patches TINationState.ModifyGDP only. It should be compatible with most data/template mods, but it will conflict with other code mods that also replace ModifyGDP, including Big Country Economy Rework. Enable only one GDP-to-IP code mod at a time.

中文

未来经济规模修正重做 Terra Invicta 中 GDP 转换为 IP 的经济规模函数,其他国家优先事项效果保持原版。

设计动机

原版 Terra Invicta 会强烈压缩经济规模。大型经济体只会获得有限的 IP 优势,这会让现代超级经济体和后期统一国家显得不够有力量。

本模组保留“经济质量很重要”的思路,但让总 GDP 发挥更大的作用。大型发达经济体会成为真正的战略引擎,低人均高人口国家仍然需要先发展,中型发达国家在统一前也应该更有价值。

新版公式

这一版只使用一个统一公式:

IP = K * G^0.80 * P / (P + 30000)

G = GDP,单位为十亿美元
P = 人均 GDP
默认 K = 0.056

  • G^0.80 让总 GDP 远比原版重要,但仍然不是完全线性。
  • P / (P + 30000) 是平滑的人均 GDP 质量系数。
  • 不再保留单独的巨型国家分支,也不再保留单独的中型国家保底。

平衡方向
  • 中国仍然极强,但相比上一版,早中期滚雪球速度略微降低。
  • 法国、德国、日本、韩国、英国等中型发达国家体验会更好。
  • 美国会受益于高人均 GDP,成为非常强的发达超级经济体。
  • 印度仍然有巨大的长期潜力,但低人均 GDP 会推迟其起飞时间。
  • 大型统一国家仍然非常有价值,尤其是在持续发展之后。

2026 开局 IP 近似值

以下是按照测试中讨论的游戏内 GDP 和人均 GDP 得出的粗略例子。实际数值可能随游戏版本、剧本数据、加成和其他模组变化。

  • 中国:GDP 约 31,400B,人均约 22,200,IP 约 94。
  • 美国:GDP 约 23,400B,人均约 67,000,IP 约 120。
  • 印度:GDP 约 13,600B,人均约 9,200,IP 约 26。
  • 德国:GDP 约 4,600B,人均约 50,000,IP 约 30。
  • 日本:GDP 约 5,400B,人均约 45,000,IP 约 32。
  • 法国 / 英国:IP 约 22-25。
  • 韩国:IP 约 19-22。
  • 俄罗斯:IP 约 22-25。

发展体感

本模组仍然把重点放在 2026-2036 年的地缘政治阶段。拿下并发展中国或美国,应足以为玩家提供强大的地面基础,之后玩家可以逐步把注意力转向太空。

相比上一版,中国和统一亚洲在前十年的爆发会稍微温和一些;同时,中型发达国家不应再显得过于无力。完全发展起来的后期统一体仍然可以达到很高 IP。例如,一个 GDP 超过 600T、人均超过 130K 的泛亚级国家,可能接近约 1900-2000 IP。

这些数字主要用于描述平衡方向,并不是精确承诺。最终 IP 会受到 GDP、人均 GDP、优先事项加成、动乱、事件、吞并、联邦/统一、剧本数据和其他模组等多种因素影响。

安装指南

这是 Unity Mod Manager 代码模组。仅在 Steam 创意工坊订阅并不够,除非你已经为 Terra Invicta 安装好了 Unity Mod Manager。

  1. 在 Steam 创意工坊订阅本模组。
  2. 下载 Unity Mod Manager:https://www.nexusmods.com/site/mods/21/
  3. 运行 UnityModManager.exe。
  4. 选择 Terra Invicta,或手动指向 Steam/steamapps/common/Terra Invicta。
  5. 安装方式选择 DoorstopProxy。
  6. 点击 Install。
  7. 启动 Terra Invicta,并用 Ctrl + F10 检查 UMM 是否加载。
  8. 在游戏内 Mods 菜单启用 Future Economy Scaling。

兼容性

需要 Unity Mod Manager 和 Harmony。

本模组只 patch TINationState.ModifyGDP。它应该兼容大多数数据/模板模组,但会和其他同样替换 ModifyGDP 的代码模组冲突,包括 Big Country Economy Rework。同一时间请只启用一个 GDP-to-IP 代码模组。