Dark Elves Slave Industry Expansion
⛓️Adds a Tier IV building to Dark Elf settlements that, once built, enables a new button that allows construction of six more buildings, similar to Pirate Coves, Skaven Under-cities, and the Dwarfs Deeps.
⛓️ Includes more than 25 unique building chains that can be constructed.
⛓️Slaves can be used to produce various trade resources and bonuses within the new buildings.
⛓️Slave production can be improved with new effects found throughout the game.
⛓️Mods that alter vanilla files this mod relies on. ❌
⛓️Mods that use the same twui unique keys this mod uses. ❌
⛓️Mods that alter or use the Bonus Value ID gdp_learning & gdp_mod_learning keys. ⚠️
⛓️Mods that alter or add Unusual Locations, the UI panel will be empty if it’s in the same settlement. ⚠️
⛓️My Dark Elves Rework and other mods. ✔️
⛓️Can be added mid-save and used in multiplayer. ✔️
⚠️If the panel is empty, completely close all UI panels and re-open it. If you have an unusual location, you must destroy it to regain access. Under-city, Chaos Cults, etc., may cause a similar issue.
⚠️Slaves will always be consumed, and the bonuses will always be active even if you have 0 slaves because the mechanic that works for the normal buildings does not work on foreign slot buildings, thank you CREATIVE assembly.
⚠️The Bonus Value ID gdp_learning & gdp_mod_learning keys had to be used and altered because the UI will show an incorrect number for the income increase percentage, as effects have to target foreign slots specifically to actually affect them. The UI will show the increase regardless of whether the effect works or not, thank you CREATIVE assembly.
⚠️Feedback is appreciated, I’m just one guy!
⛓️Big thanks to Grackul, Quinner and BlackJackGear for their help with lua scripting and twui!
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⛓️The fellow nerds in the Modding Den Discord[discord.gg].
⛓️Check out my other Warhammer 3 mods >here<.