Cho’s Improved Garrisons

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Author: Choyi

Last revision: 21 May at 22:02 UTC

File size: 403.22 KB

On Steam Workshop

Description:

This mod aims to make settlement battles matter more and feel worthwhile to play out, whether they will be played on the field, inside the settlements themselves or a full on siege battle.

Vanilla garrisons are somewhat weak and often lack commanders in the form of heroes or doesn’t add intressting or particularly usefull units.

Features:

– Additional base garrison units for both minor and major settlements, on average 1 extra unit have been added per settlement tier.

– More garrison now have hero commanders added back in.

– Fixes to some garrison casters missing spells.

– Additional garrison units from garrison and walls buildings, on average 1 extra unit have been added per building tier..

– Newly added defensive buildings and re-added buildings such as the ‘Reiksfort’.

– Garrisons units gained from some Allied outposts have been tweaked.

– Additional garrison units can be gained from certain military buildings.

– Replaces some vanilla garrison units with better fitting/more useful units for defense.

– Additional unit summoning abilities for some defensive buildings.

– Slight rebalance to the priority of units to help stronger units not be pushed out by weaker ones when there are more then 20 units in the garrison.

For additional garrison units from Landmark buildings please check out my Improved Landmarks mod https://steamcommunity.com/sharedfiles/filedetails/?id=2809221304
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FAQ

Q: Is it compatible with x mod?
A: Mod should work with most other mods as long as they don’t overwrite the tables this mod uses.

Q: Does it require a new campaign?
A: Can be turned on mid campaign, it will take a turn for the new units to arrive at the garrisons.

Q: Does it work with SFO?
A: Likely not very compatible with SFO since that mod has its own garrison overhaul and other various changes.

Q: Does mod work with the IEE or Old World campaign mods?
A: Yes it works just fine, but custom factions and/or settlement types may not benefit from changes depening on how they are set up.

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Known Issues

N/A

If you run into a bug or issue related to this mod let me know.

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Future plans
– Continue overall balance improvements where needed
– Additional summon abiliteis for certain factions.

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If you like my mods and like to support me then feel free to send a tip trough the link below.
[paypal.me]