Aluna’s Underworld

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Author: aluna

Last revision: 24 Jun at 21:33 UTC

File size: 181.3 KB

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Description:
Aluna’s Underworld

You’ve run the businesses by the book. Now run them by your own rules. A burner phone
buzzes in your pocket — The Fixer has work. Take a job, drive to the marker, pull it off,
and pocket the dirty money… just don’t let the heat catch up to you.

This is the player as the perpetrator — a full crime career layered on top of your save,
Harmony-free and saved per game.


Jobs you actually do
  • Real in-world missions — take a job and a map + compass marker drops on a real
    city building, just like a story mission. Drive there, get on site, and pull the job.
  • Case it, then call it — scope the target, pick your approach (quiet, loud, or an
    inside man), assign your crew, and watch your live success odds shift.
  • Complications on site — a silent alarm, a nosy guard, a deal gone wrong: make the call
    under pressure and live with it.

Build the operation
  • Crew — hire specialists, pay their weekly cut, and keep them loyal (a sour crew is a
    liability).
  • Rackets — lean on rival businesses for a weekly protection cut, or sabotage the
    ones that won’t pay.
  • Launder the cash — dirty money can’t be spent. Set one of your businesses as a front
    and wash it into clean, spendable money — a bit at a time.
  • Climb the ranksPetty → Hustler → Made → Kingpin. Each tier unlocks bigger
    scores, more crew, and new rackets.

Outrun the heat
  • Heat 0–100 — every score raises it. Let it run hot and the consequences come: a tax
    audit, a raid that seizes cash and goods, or a straight arrest and jail time.
  • Cool it downlay low for a few days, bribe a cop to lose the file, or keep
    a lawyer on retainer for steady cooldown.
  • Get pinched and you sit it out — the empire keeps ticking, but you’re not running it.

A cast of contacts
  • Storylines — multi-step arcs from people who find you: Vinny the Fence,
    Officer Doyle (a cop on the take), and The Rat. Make branching choices that change
    how each ends.
  • Reputation — earn each contact’s trust to unlock the next favor.
  • Tips on the wire — contacts text you leads, and the Fixer drops the occasional HOT
    high-payout job.


The burner phone

A flip phone that opens on its own — call The Fixer from your contacts, or hit Ctrl+B
to flip it open anywhere. Inside is an app hub: Jobs, Crew, Rackets, Bank, Contacts, Rap Sheet.
A retro green LCD, a real boot-up, and a live read on your heat, rank, dirty and clean money.

How to use
  1. Play until a warehouse/operation puts you on the radar — The Fixer adds himself to
    your contacts.
  2. Call the Fixer (or press Ctrl+B) to open the burner.
  3. Open JOBS, take one, then drive to the marker and pull it.
  4. Wash your dirty money in BANK, build a CREW and RACKETS, and watch your
    heat on the RAP SHEET.

Compatibility & notes
  • The travel + arrival are 100% in-world (the same shape as the game’s delivery jobs); the on-site
    "do the job" beat is a decision on the phone.
  • Dirty money is a separate, unspendable pool until you launder it — it never touches your real bank balance except when you wash it or get charged.
  • Pairs with Aluna’s Black Market — that’s the supplier you buy contraband from;
    this is you running the crime.