Weapon Element Enchantment
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This mod adds "enchant liquid" which enchants melee weapons with additional elemental damage.
I created this hoping to make attack effects more vibrant and fun.
How about using it as a companion in a role-playing game?
(Stable) Custom Whatever Loader is required.
This has not been tested with the Nightly version, so there may be issues.
As CWL functionality has been integrated into the core build in the EA 23.325 stable release, it has been removed from the list of required mods.
Therefore, this mod can now run independently.
Alchemy tools can be used to create dyes using "dye of any material" and "acidpriif liquid" Recipes can be learned by examining the alchemy tools.
The attributes that can be imbued change depending on the hardness of the material used for the dye.
(Examples: paper dye → fire; copper dye → mind, etc.)
Blend the "enchant liquid" into the melee weapon you want to apply the attribute to.
It’s used in the same way as acidpriif liquid.
Generally, it’s not drinkable. Depending on the materials of the finished product, it might be drinkable… but it will probably just taste bad.
This cannot be used on weapons that already have the same attribute’s additional damage applied (including those that are present from the start or obtained through runes).
As a special case, in the case of "Muramasa," even if the faction effect is not active, additional hell damage cannot be applied to "Muramasa."
Any attribute that is not already applied can be applied without any restrictions on the type. It is also possible to apply all attributes.
I haven’t really given much thought to this sense of balance. I hope that users will find their own balance between fun and strength.
The strength of the enchantment granted varies depending on the weapon’s rarity.
However, even if the rarity changes with "Garokk’s hammer" the strength of the enchantment granted before the change will not change.
If an enchantment is granted after the rarity change, it will be granted at a strength corresponding to the new rarity.
This enchantment can be applied to any "melee weapon." It does not use a rune slot.
It can also be applied to artifacts (including those of the gods).
Rebuilding will cause any enchantments you’ve applied to the item to be lost.
Installation is possible at any time.
Uninstallation is also possible at any time, but any "enchant liquid" you create will be converted into "alchemical ash"
Enchantments on already enchanted equipment will remain unchanged.