Ready-to-Cook | 净菜

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Author: 白染

Last revision: 17 Jun at 08:02 UTC

File size: 507.5 KB

On Steam Workshop

Description:
Features

Adds a new workstation “Ingredient Processing Bench” and several new food‑type items.
Allows producing cleaned ingredients at the Ingredient Processing Bench: enables stacking attributes of ingredients of the same type, creating universal ingredients usable in all food recipes. Includes six categories: meat / vegetables / fruit / fish / eggs / seasoning.

New Recipes

Quick Craft
4 Cut Stone + 1 Wooden Board + 1 Short Sword → Ingredient Processing Bench

Ingredient Processing Bench
Ingredient + Ingredient + (optional) Ingredient + (optional) Ingredient + (optional) Ingredient → Unprocessed: X
Unprocessed: X → Ready‑to‑Cook: X

Possibly Important Notes

The addition of intermediate products is not intended to complicate the process. Since base ingredients cannot stack attributes when crafted directly, intermediate products are necessary.
Intermediate products are of the type dish, meaning they are treated as cooked food. This allows ingredient attributes to be merged first and applied to the intermediate product.
Then, by converting the intermediate product back into a base ingredient type (meat / vegi, etc.), the stacked attributes are preserved for further processing.
However, base ingredients all have default nutrition values that cannot be modified through data tables, so the nutrition values of Ready‑to‑Cook: X are manually set. Meat / vegetables / fruit / fish / eggs / spices are set to 40 / 30 / 25 / 30 / 25 / 10 respectively, and these are not precise values.

Reminders

Note 0: “Unprocessed: X” is of the dish type (cooked food), meaning allies in your home may eat it. It is recommended not to store these intermediate products in shared containers—just process them directly into “Ready‑to‑Cook: X.”

Note 1: Food shops may randomly generate “Unprocessed: X” and “Ready‑to‑Cook: X.” These come with default attributes and nutrition values identical to “Raw Meat / Tomato / Apple / Carp / Unfertilized Egg,” but with reduced nutrition. (This does not affect items crafted by the player.)

Note 2: According to the wiki, when foods share the same attribute, higher nutrition yields more EXP when consumed. For example, eating a food with 20 nutrition grants twice the attribute EXP and potential of a food with 10 nutrition.
However, nutrition that exceeds the nutrition cap is wasted and does not contribute to attribute EXP or potential.
Currently, to experience the “leftovers” effect, you will need to cook with very high‑nutrition ingredients, such as sunfish or mammoth meat.

Note 3: Also according to the wiki, when in the “Hungry,” “Very Hungry,” or “Near Starvation” states, food effects are multiplied by 1.1.

Note 4: These images were generated by AI, then trimmed using Photoshop and manually compressed. It is a bit blurry, but there’s nothing I can do. I can’t draw it myself and couldn’t find a ready-made one either.

Note 5: Want to create a god‑tier character? I recommend pairing this with my another mod: Stews and Floral Tea. It allows cooking stews with multiple ingredients, enabling high nutrition and strong cooking effects. Similar to lunch box, leftovers are allowed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3742536158

Any bugs? Any ideas or suggestions? Please let me know.