[TacRP] [Resident Evil 4 Remake] – XM96E1 SWEP

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Author: Bloomstorm

Last revision: 29 May, 2025 at 22:44 UTC

File size: 24.83 MB

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Description:
A rugged handgun with decent firepower. It has a low ammo capacity but hits hard.

Originally posted by Albert Wesker:

Soon the sun will set on the age of men.

The XM96E1 is a weapon in Resident Evil 4 Remake. This weapon belong to Albert Wesker in the Mercenaries game mode

Weapon category: Tactical RP – Resident Evil 4 Remake

SWEP.Damage_Max = 35 SWEP.Damage_Min = 20 SWEP.BalanceStats = { [TacRP.BALANCE_SBOX] = { Damage_Max = 35, Damage_Min = 20, RPM = 420, ArmorPenetration = 0.6, BodyDamageMultipliers = { [HITGROUP_HEAD] = 3.75, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_TTT] = { Damage_Max = 30, Damage_Min = 18, Range_Min = 600, Range_Max = 1800, RPM = 280, RPMMultSemi = 1, RecoilSpreadPenalty = 0.0025, RecoilFirstShotMult = 0.75, BodyDamageMultipliers = { [HITGROUP_HEAD] = 2.5, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 0.9, [HITGROUP_RIGHTARM] = 0.9, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_PVE] = { Damage_Max = 20, Damage_Min = 10, RPM = 420, HipFireSpreadPenalty = 0.015, BodyDamageMultipliers = { [HITGROUP_HEAD] = 2, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_OLDSCHOOL] = { RecoilSpreadPenalty = 0.002 } }