Death Stranding: Skeleton Soldiers
It’s Christmas in July.
The Spookybois from Piss Standing
All skeleton but afghan have bodygroups. Has what was at the time probably the most intensive procedural bones of any source model ever.
There is a separate helmet netting model that bonemerges with the WW2 skeleton to get around an ugly shadow bug. It’s optional but nice to have.
Finger poser compatible but I recommend using the Advanced Bone Tool for all the other little bits.
Also includes matching weapons; with the exception of the vietnam m16 and ww2 bazooka. Gave up looking for those.
M6 and M60 have simple bodygroups.
Using pseudo specular pbr M36.
There are also _env versions with some experimental envmap stuff. It’s buggy but they attempt to match envmaps to nearby map lighting.
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CREDITS AND COPYRIGHT:
Kojima Productions for creating the textures and models.
id-daemon for developing the the resource exporter.
I do not own these models. Design and rights are property of Kojima Productions and published under Sony Interactive Entertainment.
Used without permission.
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Source Filmmaker Workshop Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2533723915