Robot

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Authors: onion, CeeMonay

Last revision: 27 May at 07:28 UTC

File size: 1.06 MB

On Steam Workshop

Description:

robot yomi hustle

Strengths
Weaknesses
High damage
Slow & fat grounded
Amazing disjoints
Needs to manage fuel to recover
Secretly DANGEROUS movement
Highly committal moves
Overwhelming with meter and projectiles
Needs to hit sweetspots for max value

The evil grappler zoner character is finally here. There are four FIVE grabs on this character. Was most definitely made in a lab. But they’re also very fun. But very dangerous.

SPECIAL MECHANICS /////////////////////////////

Fuel and Flight

Holding Jump will allow Robot to start flying upwards, depleting its fuel tank.

Holding too long will cause Robot to overheat, leaving them vulnerable for a short duration of time.
Upon recovering from overheating, all fuel is restored.

While flying, any attacks or specials can be inputted.

Super Bar:

Robot has a maximum of NINE bars of meter that is built up by hitting any moves that are not supers.

Combining Attack and Special with the requisite amount of meter will activate a super based on what direction you were holding.

Super bars halved on death.

SUPERS /////////////////////////////

MAGNETIZE (2 Meter):

Neutral Super

Pull all enemies towards you for a set amount of time.
Meter placed above HUD to show remaining duration.

LAUNCH (2 Meter):

Side Super

Launch a set of three missiles that get faster overtime and covers space very well.
Slow startup.

LOIC (3 Meter):

Down Super

Summon a laser that will strike after a delay.

If Robot is a certain distance away from the initial area, the laser will start to follow Robot as long as it is active.

Leaves a flame trail upon striking the stage.

NEEDS TO CHARGE BEFORE EACH USE. METER IS DISPLAYED ON HUD TO THE LEFT.

KILL PROCESS (X Meter [MINIMUM 3] ):

Upward Super

Leap upwards, grabbing anyone unfortunate to be in your airspace, before slamming them forcefully after reaching the ground.

Deals more damage and knockback with each additional bar of meter spent on this move.

SPECIAL MOVES /////////////////////////////

N-Special (GROUND):
VACUUM

Suck enemies towards you.
Very narrow hitbox that goes far.

N-Special (AIR):
CHAINSAW

Pull out a chainsaw that constantly hits every couple of frames.
Can be angled in any direction.

F-Special
COMMAND GRAB

High damage, medium range grab that has a long recovery.

F-Special (AIR)
OVERFLOW

Air-to-ground grab that spins the enemy a fair distance forward before ejecting them.

Can kill really early at ledge.

D-Special (AIR OK):
BOUNDS CHECK

Close range command grab that sends Robot and any enemy caught as far as possible forward, before tossing them away.

Works on platforms.
Wallsplats.

DOWN + PARRY:
DRIVE

Transform into a car and boost forward, dealing damage upon the start and end of this move.

Pressing Special during this move flips the car and reverses the momentum.

Pressing Jump during this move launches the car upwards, carrying the momentum at activation.

U-Special (GROUND):
REMOTE BOMB

Lobs a bomb upwards that explodes on contact.
This bomb can be knocked around by hitboxes, and can only damage enemies.

Goes on cooldown if bomb is already out.

U-Special: (AIR)
I.C.R.M

Launch into the air in an arc, before crashing down.
Enemies hit by this move are dragged next to Robot.

Shoots out two shockwaves upon landing.

Trajectory is fixed.
Cannot cancel this move once used.

REGULAR MOVE LIST /////////////////////////////

Jab:

CONCUSSIVE BLAST > PING > SPIN CYCLE

D-Attack:

STEP

Pressing Special during this move replays it. (Only once per attack)

F-tilt:

KICK USER

Has sweetspot on foot.

U-tilt:

OPTICAL BEAM

Hits at upwards trajectory.

D-tilt:

EARTHQUAKE

N-air:

OPTICAL BEAM

F-air:

KICK USER

Has sweetspot at foot.

D-air:

BOOT

Has sweetspot at foot.

U-air:

SAWBLADE

B-air:

CRASH

Two shockwaves launch away from you on landing.
Try flying while starting up this move.

F-Smash (AIR OK):

THUNDERCLAP

Aerial version needs to touch the floor to activate.

D-Smash:

FLAMETHROWER

Leaves flame trail in front of Robot.
Tip of flamethrower has hitbox that applies Burn.

U-Smash:

TRYCATCH

Long reaching command grab that catches diagonally.
Hits thrice and leaves opponent next to Robot.

COLORS //////////////////////////



Classic
Ninja
Cowboy
Wizard
Mutant
Pumpkin
Stone Golem
Blitzcrank
Scott
Megaman

credits

ivysly > Yomih…
ceemonay > Almost all of the art, normal move programming, move ideas, started project
me > Special + other mechanic programming, effects, steam page LOL

finally BRO!!!!

It has been a long time coming (around 1 year in the making cause of school and other stuff). Thank you for your support.

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