Detroit: Become Human – Connor (PM+NPC)

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Authors: i play dota2 for fun, Konnie

Last revision: 30 Mar, 2019 at 01:52 UTC

File size: 19.07 MB

On Steam Workshop

Description:

Connor (RK800) from Detroit: Become Human game!
This model features FACS flexes, eye posing, procedural bones, different outfits, bodygroups, animated textures for LED and more!

[ENDED] – VOTE FOR THE NEXT DBH PLAYERMODEL HERE: https://www.strawpoll.me/17708977 THE VOTING PERIOD ENDED, MARKUS WILL BE DONE NEXT (CHECK DISCORD FOR UPDATES AND WHEN WE DECIDED!)

This model was a joint effort by me and Isa (Show her some love)

Lore for Connor: Connor is a RK800 android and one of the three protagonists in Detroit: Become Human. Built as an advanced prototype, he is designed to assist human law enforcement; specifically in investigating cases involving deviant androids.

Sent to the Detroit City Police Department, Connor has been assigned to work with Lt. Hank Anderson. Throughout the course of their investigation, Connor may make discoveries about cases, himself, and become a deciding agent in tipping the coming events.

Features:

Finger-posing
Playermodel
FACS Flexes
Jigglebones for clothes
Many bodygroups for LED, clothes, etc.
Animated texturegroup for the LED (It spins like in the game)
Procedural Bones
Cool shaders
First person arms
Ragdoll
NPC

Join my discord for updates, questions and general talking to me: https://discord.gg/m3X9XtW

Be sure to Like & Favorite the model if you like it, these take a long time (:

Credits:

Porting, rigging and flexes: Konnie
Major texture overhaul, general guidance, cool screenshots: Isa
Models & Textures: Quantic Dream

If you are looking for a model porter, I’m up for hire, contact me via steam (comment first) (: