MosileZ’s Policy Collection
Currently adds 9 new policies to mostly the early game.
Net and Oar (Economic)
Unlock: Code of Laws (Civic)
Bonus: Fishing Boats provide +1 Food and +1 Gold.Selective Breeding (Military)
Unlock: Military Tradition (Civic)
Bonus: All Cavalry units gain +2 Movement.Mudbrick Foundations (Economic)
Unlock: Craftsmanship (Civic)
Bonus: +10% Production toward City Center buildings.Canal Diggers (Economic)
Unlock: Irrigation (Technology)
Bonus: River-adjacent tiles provide additional Food.Vassalage (Diplomatic)
Unlock: Feudalism (Civic)
Bonus: Gain +5 Gold and +5 Culture for every City-State you are Suzerain of.Temple Tithes (Economic)
Unlock: Mysticism (Civic)
Bonus: +1 Gold and +1 Faith for each Shrine and Temple.Seigecraft (Military)
Unlock: Military Training (Civic)
Bonus: Units gain +5 Combat Strength when attacking District defenses.Garrison Sortie (Military)
Unlock: Defensive Tactics (Civic)
Bonus: Units gain +5 Combat Strength when attacking while stationed in a City Center or Encampment.Night Watch (Military)
Unlock: Defensive Tactics (Civic)
Bonus: Units on City Center or Encampment tiles gain +2 Sight; Ranged units there gain +1 Range.
Special thanks to Strudler, Fuzzle Slothoth and Kill for teaching me how to do all of this
This is my first mod, please let me know if you come across any issues or if you have any suggestions.