Trauma Team Complete
Become a medical contractor or insure your pawns against injury. Register at the comms console, answer client distress calls, and keep your insured VIPs alive under fire.
This mod aims to bring some chaotic, medic based gameplay to RimWorld.
If you are coming from Trauma Team Missions; Unsubscribe from that before loading your save with this
- Register or retire at comms console
- Insure colonists and watch as a crack team of merc-doctors nurse them and hold the position.
- Dispatched TTI operatives will arrive by drop pod if Royalty DLC not present.
- Various levels of cover gives better equipment and pawns to save your colonists.
- Deployed Trauma Team members will try to take your colonist to any medical beds you own, and if none are available will put down their own sleeping spot to properly treat their patient.
- Pause policies when you don’t need cover.
- Secure or extract & stabilise the insured client to get paid on distress calls.
- Use transport pods, the transport shuttle, or any other ally compatible extraction method to get the client out of there.
- Normal rewards, silver, or faction goodwill as optional rewards.
- Rank progression.
- Mod options to tailor your experience.
- Gravships can land at client distress sites.
- Mission variations – DLC needed for some.
- Missions can be requested from orbit.
- Custom hidden hostile faction so always have enemies at distress sites (note: I believe mods that clear all hostile factions may also clear this so check for ‘Marauders’ in your faction tab using dev mode!)
- Custom AI behaviour class to ensure maximum hostility at distress sites. No more hiding in your shuttle!
**Missions can be requested at the comms console or will come through naturally**
Standard plan: Standard coverage policy. One operative will be deployed to the insured person’s location with basic medicine, armed and medically trained by our rigorous onboarding process.
Premium plan: Premium coverage policy. Up to two (2) operatives will be deployed to the insured person’s location with standard medicine. These operatives will be better equipped than those deployed via the standard plan.
Gold plan: Coverage for the very important people in your community. Operatives will be deployed with standard medicine, the best equipment we have and have been cleared for narcotic-based enhancements, if they so choose.
Platinum plan: The most prestigious and complete policy we offer. Reserved only for the most prized members of your community. Operatives will be deployed with our best equipment, ultra-tech medicine, and are highly encouraged to visit our on-site pharmacy before deployment.
Having the client healthy is only part of the win condition. You also have to ensure they are safe. You can do this by either eliminating all hostiles on map or extracting the client and cause the distress site to despawn.
To be clear – if you tend a client to full health but leave while hostiles are still on the map you will fail the contract. Either eliminate them all or leave the tile completely with the client. If you take your client to your home map and it has aggroed hostiles, they will also need to be cleared.
Client healthy = Not downed, no ailments that can be tended, not bleeding/missing too much blood. Consider anaesthetic to make the patient easier to work with.
If you don’t want the insurance features check out the predecessor to this mod:
- Tended client but contract still fails?
Having the client healthy is only part of the win condition. You also have to ensure they are safe. You can do this by either eliminating all hostiles on map or extracting the client and causing the distress site to despawn.
To be clear – if you tend a client to full health but leave while hostiles are still on the map you will fail the contract. Either eliminate them all or leave the tile completely with the client. If you take your client to your home map and it has aggroed hostiles, they will also need to be cleared.
Client healthy = Not downed, no ailments that can be tended, not bleeding/missing too much blood. Consider anaesthetic to make the patient easier to work with.
- How do I tend a client?
You can bring bedrolls or simply set up sleeping spots (set to medical) to rescue the client on-site. Creating a defensive perimeter while a team member treats the client will sometimes be the only option before they perish. Be sure to bring medicine, drugs, and maybe even a bionic heart or two!
If the heat is too much you have the option of loading the client onto your transport shuttle, or your preferred way of carrying ALLIES off map (mod compatibility not guaranteed). See below for advice on extraction.
- How do I extract a downed client?
You can load a downed ally using vanilla features. Using a drafted pawn, right click the downed client and select carry (do not click capture). Then, with the drafted pawn carrying the client selected, right click the transport shuttle and select the option to load them.
- Works with VE Vehicles?
With this patch, now it does 🥳
Safe to add mid-save but please make a back up first. Not safe to remove mid-save.Confirmed mod compatibility
- Choose where to land
- Vehicles Framework / Vanilla Vehicles Expanded (With patch. See FAQ above.)
- Chester Choice
- Hospital
- Vanilla Factions Expanded – Pirates
- More injuries
- Hospitality (continued)
Feedback welcome!
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