Mod-Mod: Ranged Cavalry Expansion
Several tweaks and compatibility patches for Ranged Cavalry Expansion.
Thanks to original creators.
Changes
- Experience bonuses by Encampment buildings now apply to Ranged Cavalry units.
- Added compatibility with Steel and Thunder. Anti Cavalry units receive +15 combat strength bonus against Ranged Cavalry units.
- Strategic resource handling is reverted to base game behavior unless Harmony in Diversity is enabled.
- Ranged Cavalry units are now subject to the Military Advisory resolution.
- Changed some of the units added by the mod to Ranged Cavalry class. (see below).
- Most logics are now handled by CLASS_RANGED_CAVALRY instead of CLASS_HORSE_ARCHER.
- Several additional tweaks.
Supported Units
Compatibility has been added for the following mod units.
For these mods, any abilities that should also affect Ranged Cavalry units have been updated accordingly by adding the CLASS_RANGED_CAVALRY tag where appropriate.
- Steel and Thunder: Unique Units
Kalandozó (Instead of needing horse resources, combat strength is improved), Numidian Cavalry, Camel Archer
Jinete continues to be treated as a Light Cavalry unit capable of long-range attacks within 1 tile. - Sukritact’s Trisong Detsen (Tibet)
Rta Pa (Changed required resources from horse to niter, improving performance.) - East Asian Unique Units Pack
Yabusame Archer, Hwarang
If there are additional mods that require compatibility support, feel free to leave a comment.
Contact
Bug reports or update requests are welcome in the comment section.
Also available on Google Drive.[drive.google.com]