Can Minigun (By _Kilburn) [Revived]

If you liked this item, please rate it up on Steam Workshop page.

Author: -zbblackops-

Last revision: 20 Nov, 2025 at 22:37 UTC

File size: 1.96 MB

On Steam Workshop

Description:

_Kilburn’s Can Minigun is back!

Unleash lethal torrents of cans upon your enemies! Defeat them, and totally humiliate them too!

[Serious Description Part]: This weapon was originally created well over a decade ago, with much of its original code now being incompatible with GMOD 13.

Because of this, several parts of this weapon’s code were either tweaked or remade entirely, including its custom appearance. This iteration of the can minigun is close, but not exact in appearance, though it functions identically.

Revisions Made:
– Replaced several outdated function terms [ValidEntity() is now IsValid(), GetAngle() is now GetAngles()]
– Viewmodel and Worldmodel Scripts replaced and recreated using the SWEP Construction Kit’s base.
– Firerate is now slightly faster to match with the weapon’s firing sound loop.
– Now shoots all three colors of can (Blue, Red, and Yellow)
– You can tap secondary attack while looking at a can to suck it up into the minigun and restore ammo!
– Added an optional command that makes the minigun shoot various real world sodas instead of Dr Breen’s Private Reserve. (canminigun_sodas 0 = Off, 1 = On [Off by default])

Original demonstration video avaliable up top! (Uploaded Jan 24, 2010)
[15 years ago at time of publication]

Additional credits to Matsilagi for suggesting this addon for revival and for discovering the original code!