Materials & Models / Improved Vanilla Weapons
A remade realistic tactical immersive… er, no.. merely a merged collection of the most crap that ‘fixes’ HL2 weapons with a GMod RIG.
Perhaps it’s unfinished, maybe I will update it…

General Weapons Fix-List:
• Phong + specular shaders
• Some high-resolution textures
• Some weapon parts are glowing, pulsing: sights, buttons, etc.
• Viewmodels screen positions are changed to original, Half-Life 2 ones
• Supports c_ hands
- Melee Weapons:
- End of attack miss pose
- Gravity Gun + Supercharged:
- Two-handed hold
- Missing pieces are visible
- Extended model for FOV
- Pistol:
- Fixed magazine position while reload
- Slide release while reload
- Resized casings
- 357 Magnum:
- Speedloader when reloading, by some magic, they doesn’t put 6 rounds in the drum of the revolver at once
- Ejection rod
- SMG1:
- RTX-styled model
- Missing holster animation
- HUD-consistent brass eject (seen in HL2)
- Added a magazine release when reloading, rather than the original slap on the handle
- Resized casings
- AR2:
- Logical shooting and reloading with magazine release, according to pickable ammo
- Shotgun:
- Two-handed hold
- Сorrect place for the magazine chamber where the buckshot rounds are loaded
- Buckshot round does not levitate erratically when inserting
- Extended model for FOV
- Crossbow:
- Two-handed hold
- Missing handle and trigger
- Extended model for FOV
- Grenade:
- Added texture details from HL2 worldmodel and HL2 RTX to viewmodel
- Deployed grenade has propper texture
- Missing holster animation
- RPG:
- Missing holster animation
- Extended model for FOV
