Materials & Models / Improved Vanilla Weapons

If you liked this item, please rate it up on Steam Workshop page.

Author: 󠀡󠀡

Last revision: 20 Jul at 09:50 UTC

File size: 69.46 MB

On Steam Workshop

Description:

A remade realistic tactical immersive… er, no.. merely a merged collection of the most crap that ‘fixes’ HL2 weapons with a GMod RIG.

Perhaps it’s unfinished, maybe I will update it…


General Weapons Fix-List:

Phong + specular shaders
Some high-resolution textures
Some weapon parts are glowing, pulsing: sights, buttons, etc.
Viewmodels screen positions are changed to original, Half-Life 2 ones
Supports c_ hands

  1. Melee Weapons:
    • End of attack miss pose

  2. Gravity Gun + Supercharged:
    • Two-handed hold
    • Missing pieces are visible
    • Extended model for FOV

  3. Pistol:
    • Fixed magazine position while reload
    • Slide release while reload
    • Resized casings

  4. 357 Magnum:
    • Speedloader when reloading, by some magic, they doesn’t put 6 rounds in the drum of the revolver at once
    • Ejection rod

  5. SMG1:
    • RTX-styled model
    • Missing holster animation
    • HUD-consistent brass eject (seen in HL2)
    • Added a magazine release when reloading, rather than the original slap on the handle
    • Resized casings

  6. AR2:
    • Logical shooting and reloading with magazine release, according to pickable ammo

  7. Shotgun:
    • Two-handed hold
    • Сorrect place for the magazine chamber where the buckshot rounds are loaded
    • Buckshot round does not levitate erratically when inserting
    • Extended model for FOV

  8. Crossbow:
    • Two-handed hold
    • Missing handle and trigger
    • Extended model for FOV

  9. Grenade:
    • Added texture details from HL2 worldmodel and HL2 RTX to viewmodel
    • Deployed grenade has propper texture
    • Missing holster animation

  10. RPG:
    • Missing holster animation
    • Extended model for FOV