World Fog of War
A true fog of war for the world map.
The planet generates normally, then the
whole tile grid renders as unrevealed black hexes until you actually see them.
whole tile grid renders as unrevealed black hexes until you actually see them.
Adds an "Unexplored World" scenario: you don’t pick your starting tile, you
roll a random one from a filtered pool of biomes and terrain features
instead.
Tiles reveal permanently as caravans travel near them – the reveal radius
scales with the caravan’s average Sight. Quests and letters that point at a
distant tile reveal just that one tile, nothing around it.
- Standard reveal factor:
- Caravan is radius 1 + 1 per 50% sight over 100%
- Settlement and shuttles radius 2
Adjustable in the mod settings
The following mods are tested AND compatible:
- Caravan Adventures,
- World Domination 2.0 (tier markers respect the fog),
- Map Preview (no previews of unexplored tiles),
- Map Designer,
- Caravan Ques,
- Geological Landforms,
- Map Mode Framework (map mode overlays, labels and tooltips hidden),
- Faction Territories and Vassalage (territory colors AND territory names hidden),
- Vehicle Framework (ground vehicles get a discovery bonus, aerial vehicles reveal along their flight path),
- Vanilla Vehicles Expanded + Tier 3 + Upgrades (including the aircraft),
- Alpha Vehicles – Early Flight / Neolithic,
- Save Our Ship 2 (reaching orbit reveals the whole planet – configurable),
Also handled:
- Odyssey shuttles and gravships reveal along their flight path (gravships see furthest),
- Drop pods reveal only their landing tile – no windows,
- Vehicle Map Framework (vehicle interiors unaffected by fog),
Another mod that does somewhat the same is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2941608795
I didn’t know it existed when I made this mod, so heres some credit for them.