Nere’s Zombie mode Tweaks
As always with my mods, I aim to make the game better for the AI, since the AI is impossible to tweak in some regards. In the normal Zombie mode, the AI has a fairly high chance of simply collapsing from the zombies. This mod gives the zombies a penalty against the AIs.
Secondly some spawn chances are tweaked to make zombie more of a threat. This is only possible without completely destroying the AI due to the first change. Please share your experiences from games with this mod, so the values can be tweaked further.
Want to delay the zombie apocalypse until a later era? Try out: Nere’s Later Era Zombies
- Added a -15 CS penalty for Zombies when attacking AIs.
- Zombies now always spawn from a Archaeological Dig (Indiana Jones style!)
- Increased chance of zombie spawn 5 turns after a unit died from 20% to 30%
- Increased chance of zombie spawn 50 turns after a unit died from 40% to 80%
- Increased chance of zombie spawn 100 turns after a unit died from 40% to 80%
- Increased chance of zombie spawn 150 turns after a unit died from 20% to 100%
- Increased sight of Zombies from 3 to 4. This should make them feel more aggressive, since they attack anything they can see..
The idea of the increased chances from unit deaths, and making this even more pronounced after many turns, is to "live the fantasy" of fighting a big battle in the Medieval era and then settling a city on the battlefield, followed by zombies rising out of the grounds in the modern era!
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Feedback and suggestions is welcome, so please post it below.
Better World Congress : https://steamcommunity.com/sharedfiles/filedetails/?id=2429588635 Improves the World Congress by reworking most Resolutions. Generally, if you pick the right side (A vs B) you will get some part of the effect, while the actually winner will get an even more powerful effect. Upping the stakes also helps to make WC feel more interesting and impactful.
Rebalanced Secret Societies : https://steamcommunity.com/sharedfiles/filedetails/?id=2406253078 rebalances the Secret Societies to reduce power creep, enhance flavor, making them more equal. Includes malus to give some hard choices and rework of Voidsingers to avoid AI issues!
No normal camps – bug fix : https://steamcommunity.com/sharedfiles/filedetails/?id=2412130013 fixes the bug in Barbarian Clans mode where barbarian camps turns into "normal" camps, and cant be interacted with, cant turn into city states and dont spawn units.
Better Barbarian Clans mode : https://steamcommunity.com/sharedfiles/filedetails/?id=2412920721 makes several changes to the Barbarian Clans mode. Mainly makes snow camp less likely, and make conversion to CS slower unless some major civ (such as you!) actively help them.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Portugal Pack