SPARK Weapons rebalance

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Author: Leongwj

Last revision: 9 Nov, 2024 at 03:36 UTC

File size: 14.67 KB

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Description:

This mod changes SPARK weapons to be more like MEC weapons from Enemy Within because a human sized cannon doing the exact same damage as a Sniper rifle never made sense… at least to me

Details

SPARK weapons will now deal +1 damage compared to the Shotguns, Cannons & Sniper rifles of that tech level

  • Heavy Autocannon now does 5-7 damage
  • Helix Rail-Cannon now does 7-9 damage
  • Elerium Phase-Cannon now does 9-11 damage
  • All SPARK weapons now only have 2 ammo at base
  • All SPARK weapons now have 10% Critical chance (Up from 0%)

Compatibility

Should be compatible with everything as this is just a change to an .ini file

Credits to:

XCOM Wiki – For the Thumbnail image

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift