SPARK Weapons rebalance
This mod changes SPARK weapons to be more like MEC weapons from Enemy Within because a human sized cannon doing the exact same damage as a Sniper rifle never made sense… at least to me
Details
SPARK weapons will now deal +1 damage compared to the Shotguns, Cannons & Sniper rifles of that tech level
- Heavy Autocannon now does 5-7 damage
- Helix Rail-Cannon now does 7-9 damage
- Elerium Phase-Cannon now does 9-11 damage
- All SPARK weapons now only have 2 ammo at base
- All SPARK weapons now have 10% Critical chance (Up from 0%)
Compatibility
Should be compatible with everything as this is just a change to an .ini file
Credits to:
XCOM Wiki – For the Thumbnail image
