Living Space Bridge: Infirmary Sickbeds
Stukov silently introduced a cool new feature in his Toolbox where healing rates in the Infirmary fluctuate based upon the number of beds available and overcrowding, which is a very similar concept to what Living Spaces does with crew capacity.
This bridge is an all-in-one way to enable that feature and configure it for a Covert Infiltration + Living Spaces run.
The following is the description from Stukov’s Toolbox for his Infirmary Sickbed feature:
Config File: XComSKVInfirmaryHealing
off by default of course
Replaces the vanilla infirmary with a sickbed mechanic. The basic idea: your infirmary has a finite number of beds. Below capacity, healing runs at a configurable bonus rate (default 0.9x vanilla). Above capacity, every overflow soldier slows everyone down a bit, simulating overworked medical staff. There’s a floor so it never collapses entirely.
This adds tension to taking lots of casualties without making it feel cheap – one bad mission won’t ruin you, but a string of bad missions will start to hurt.
- All values are configurable – base capacity, scaler, overflow penalty, floor
- Adds a custom "Sickbed Expansion" facility upgrade to the AWC (can be disabled if you have no free slot)
- Other mods’ AWC upgrades can also grant beds via config – just add them to SickbedUpgrades
- Shows a SICKBEDS entry in the resource bar when you’re in the AWC upgrade picker
- The scientist staff slot tooltip live-updates to reflect current sickbed load
Based on RustyDios’s Standardized Resource Bar, AdventAvengers Infirmary Healing Rate Changer and Iridars/E Gene Mods – thank you to those authors.
This bridge does the following
- Turn on the Sickbed feature and massage the numbers for general CI campaigns.
- Staffed crewman gives 125% of their normal bonus healing rate
- Defaults to 3 sickbeds
- Each wounded soldier above 3 reduces the bonus healing rate by 10% with a floor of the bonus at 25% healing rate bonus.
- Basic breakpoints: 3 above capacity, bonus healing is 95% of original value (6 total wounded). 7 above capacity is 55% of original value (10 total wounded). 10+ above capacity and you hit the floor of 25% (13+ total wounded).
- Sickbed expansion gives 3 more slots.
- Turn on the Living Space Redux feature of excess robots count towards crew size by default (excess robots defined by number robots on the Avenger above the number of repair bays on the Avenger). My reasoning for enabling this is that one could argue Repair Bays are the equivalent of Sickbeds for robotic units and if we are enforcing penalties for going over Sickbeds we should also enforce penalties for having too many robots. This change will not impact the length of time it takes to repair robotic units, just that robots now impact crew capacity.
- Stukovs Toolbox
- [WOTC] Living Space Redux (technically not a hard requirement, but then you should just enable the sickbeds manually yourself.)
- Stukov81-T.TV for his creative work!
- The Covert Infiltration team for their amazing work!
Required items:
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Stukovs Toolbox — Steam Workshop
[WOTC] Living Space Redux — Steam Workshop
