Phantagonist’s Jurchen
Adds the Jurchen civilization and 2 Jurchen leaders.
Unique Ability: Descendants of Exotic Arrows Receive a Jurchen Fisher-hunter when settling a city adjacent to Mountains or Rivers. Camps and Fishing Boats provide +1 Faith, +2 Food and trigger a Culture Bomb when built, claiming adjacent neutral tiles. Unique Unit: Iron Pagoda Jurchen unique Medieval era heavy cavalry unit that replaces the Knight. +5 Combat Strength when attacking land units, and +5 Combat Strength when adjacent to another Iron Pagoda; these bonuses are not active when fighting against anti-cavalry units. Unique Unit: Jurchen Fisher-hunter Recon unit granted by the unique ability of Jurchen. Has 1 Build Charge to build a Camp with Deer on Woods, flat Tundra, flat Grasslands and flat Plains (ignores Technology requirements); after resesarching the Shipbuilding technology, can also construct a Fishing Boats with Fish on Coasts or Lakes, but consumes this unit when doing so. Cannot harvest resources or remove features. Unique Improvement: Falconry Grounds +2 Faith and +2 Gold. +2 Food if built on Woods or Tundras. +2 Production if adjacent to a Camp or an Encampment. Units within 4 tiles receive +2 sight unobstructed by terrains and features. Grants 1 copy of Gyrfalcons (which provides +6 Amenities), up to 3 copies. Provides Tourism from Faith after researching Flight. Cannot be built adjacent on Deserts, Snow or adjacent to another Falconry Grounds. One per city. Tiles with Falconry Grounds cannot be swapped.
Unique Ability: Meng’an Mouke +50% Production towards cavalry units when controlling less than 10 cavalry units. Cavalry units receive +5 Combat Strength when controlling at least 10 cavalry units. Gain the Hezha Mouke unique unit with Stirrups. Unique Unit: Hezha Mouke Jurchen unique Medieval Era unit when Wanyan Aguda is their leader. Double Production and Combat Strength bonuses from Wanyan Aguda’s leader ability. Agenda: Alliance Conducted at Sea Likes civilizations with high Science and Culture output and form Alliance with others. Dislikes civilizations with low Science and Culture output and do not form Alliance with others.
Unique Ability: Bane of Liao and Song Building an Encampment triggers a culture bomb and grants a free heavy cavalry unit. Original Capitals of enemy civilizations receive -6 Defense Strength. Receives a Great Artist and a Builder after capturing 2 original Capitals. Agenda: Old Allies, New Enemies Likes civilizations with a strong army, provided they are not his neighbors.
This mod requires Gathering Storm, Rise and Fall and Phantagonist’s Chinese City Names.
Supports English, Simplified Chinese and Traditional Chinese.
- Currently using China’s theme music.
- Because city names of the Jurchens overlap with Chinese city names, this MOD requires Phantagonist’s Chinese City Names to function properly.
- The gorgeous yurts in City Centers require Leugi’s City Style Pack.
- When C’s Ranged Cavalry Expansion is active, Hezha Mouke replaces the Heavy Horse Archer.
- Wanyan Wuqimai’s leader ability somehow resembles that of Phantagonist’s Zhao Kuangyin (Emperor Taizu of Song). This is no coincidence.
- Civilization VI maps: True Start Location Earth, True Start Location Huge Earth, True Start Location East Asia
- Yet (not) Another Maps Pack: Giant Earth, Greatest Earth Map, Largest Earth
- Tomatekh’s Historical Religions: the Jurchen leaders prefer Mahayana Buddhism
- Leugi’s City Style Pack
Special thanks to:
Leader image (Wanyan Aguda): 珊瑚虫
Leader image (Wanyan Wuqimai): AI-generated
Unit assets (Iron Pagoda’s mace): IthildinX
Unit assets (other): Some unit asset components are taken from Warfare Expanded. Special thanks to Wolfdog and other contributors for sharing the Warfare Expanded unit assets at CivFanatics.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall
Required items:
Click the title to search on this site.
Phantagonist's Chinese City Names — Steam Workshop