France Rework: Food Focused
This is my first mod. I hope it works well.
This mod modifies the French Civilization, focusing on population growth and the appeal of its territory. The higher the Appeal of the tiles, the greater the Food produced. And as the population increases, the more productive the cities become.
Beware of improvements and productive districts that reduce Appeal such as Mines, Quarries, Encampments or Industrial Zones: they could reduce the Food of your tiles!
Perhaps you will be tempted to preserve attractive features such as Woods (but not the Rainforest or the Marshes), or to build Holy Sites, Theater Squares, Entertainment Complexes, Preserves, Dam, Canal or a few World Wonders. The Eiffel Tower would be a perfect choice!
The changes:
Grand Tour
Breathtaking tiles receive +2 Food, Charming +1 Food, Uninviting -1 Food and Disgusting tiles -2 Food. Owned Floodplains no longer lower Appeal. For every Population, Cities receive +0.5 Production to all Production and +1% Production toward Wonders (up to 50%). Tourism from Wonders is +100%.
Side note: in order to rise Appeal, the starting bias have been tweaked to increase Wood and Mountains affinity. As rivers often have Floodplains, I have to negate the lower Appeal. But remember: the tiles have to be owned to negate the malus. A Floodplains start is still highly unappealing.
Garde Impériale
French unique Industrial era melee unit that replaces the Line Infatry.
+5 Combat Strength when fighting on your Capital’s continent.
+5 Combat Strength when fighting inside your own territory.
+25 Great General points for killing units.
Château
+1 Culture, +1 Food, +1 Housing and +1 Appeal.
+1 Culture if next to a River.
+1 Food for every adjacent Luxury Resource.
+1 Food and +1 Housing after researching Sanitation.
+2 Culture after discovering Cultural Heritage.
Tourism from Culture after researching Flight.
Catherine ‘Black Queen’ de Medici
+1 level of Diplomatic Visibility with all other civilizations. Receives a Spy capacity and a dree Spy after discovering Castles. All Spies receive +2 sight, start with the Disguise promotion, and can have up to four Promotion.
Side note: Catherine’s Spies now starts at level 1 instead of level 2. It will takes more time to get to level 4. To compensate, they start with +1 level of effectiveness, making them even stronger than before if they reach level 4.
Catherine ‘Magnificence’ de Medici
Improved Luxury resources receive +1 Culture, and an additionnal +1 Culture for every adjacent specialty District. Each improved Luxury resource types grant a Delicacy, an exclusive Luxury resource that provides +1 Amenity for each copy. May initiate the Court Festical project in any city with a Theater Square district.
Side note: the Court Festival is now way cheaper, around the same price as any other projects (60% cheaper). But the Tourism is lowered (from 50 to 20 per duplicates). The project now yields 25% of its Production into Culture while ongoing instead of being a reward at completion. It also gives +2 Amenity while ongoing.
The starting bias also have tweaked to make France closer to Luxury resources, mainly Silk and Wine. Also, all Camps, Quarries and Fishing Boats are now eligible to yield Tourism at Flight.
Eleanor of Aquitaine (France and England)
+30% Production toward all buildings and Wonders with Great Work slots. All Great Works provide +2 Food, and an additional +2 Culture to Relics, +2 Faith to Religious Arts, and +8 Gold to Musics. Great Works cause -1 Loyalty in foreign cities within 9 tiles. If a rebelling city has received the most pressure from Eleanor, it skips the Free City step and instantly join her empire.
Side note: It also affect English Eleanor.