Better OGAS for tech&res [1.13.9]

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Author: 스카치 테이프

Last revision: 27 Jul at 09:38 UTC

File size: 13.64 MB

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Description:
Better OGAS for tech&res

Full economy automation for Techs and Resources (tech&res). Every feature is a checkbox in the journal. New campaigns wait out the first 30 days while markets settle (announced by an in-game popup).

Automated Construction
  • Profit-ranked auto-expansion — per-level profit ranking, one level per pick; a building only re-qualifies once hiring has caught up
  • Auto-founding of new building types — tech, resources and available workforce verified, payback-gated
  • Construction sector investment — sized by weekly surplus (weekly commits for rich economies, up to 10 in flight); capped at 2 while construction materials run deeper than 2x demand/supply, so materials recover first
  • Materials lane — when construction inputs (wood, fabric, iron, tools, glass…) run deep, their producers are force-queued weekly with priority; shortage depth is read from market order imbalance where the price cap hides it (x2/x4 ranking boost)
  • Category checkboxes — war industry (off by default) / industry / agriculture / resource extraction, classified from the game’s native building groups
  • Auto railways, and government administrations built ahead of bureaucracy deficits (buffer-based)

Production Method Management
  • Auto-upgrade / balance / workforce managers — full tech&res tech tree, ownership and patronage PMs untouched
  • Wage-aware automation — automation adoption judged against per-state wage levels, with a built-in measured-wage channel reading actually paid wages from the game gauges (status shown in the journal)

Ownership Management
  • Open Privatization — auto-enables the sale switch on civilian state buildings; the investment pool buys in, proceeds go to the treasury
  • Withdraw Privatization — retracts standing sale offers (stops sales, does not nationalize); mutually exclusive with the opener
  • Auto-Nationalize War Industry — gradually buys back private shares of military-goods buildings while the treasury can afford it
  • Trade center manager — while not isolationist, expands the trade center earning over £10 per level per week (one in flight) and founds one if the country has none; rests automatically while trade is thin

Self-Sufficiency & Safety Nets
  • Self-Sufficiency Mode — subjects and bloc members plan construction at own-market prices before independence, with auto-subsidies for strategic loss-makers
  • Self-healing — withdraws queued sector expansions when finances turn, and cuts stale orders: tech-orphaned, category-forbidden, or chronically loss-making buildings
  • Auto-downsize (off by default) — demolishes one level per two weeks only for chronic loss-makers with depleted, falling cash reserves; subsidize to protect

Requirements
  • Victoria 3 1.13.9 / Techs and Resources — load this mod below tech&res

Localization

Fully localized: English, Korean, Simplified Chinese. Other languages carry the original OGAS text only.

Compatibility
  • The Great Revision — fully supported and play-tested; this mod’s economic model was built against the tech&res + TGR combination. Works identically with or without TGR (load order: TGR → tech&res → this mod).
  • Adds no new map, states or buildings of its own — save-game compatible to add; removing mid-save resets its journal panels only.

한국어 — tech&res 전용 경제 자동화 모드입니다. 자동 증축·신규 착공·건설부문 투자(백로그 압력 반영)·자재 우선 투입·군수/공업/농축산/자원 카테고리 토글·무역소 자동 관리(고립주의 시 휴면)·생산방식 관리(임금 실측 내장)·민영화 개방/회수·군수 국유화·자립 모드·자가치유·부실 감축·수지 보호까지 전부 일지 체크박스로 켜고 끕니다. 새 캠페인은 첫 30일 안정화 후 시작합니다. 한국어 완전 지원.
The Great Revision(TGR) 완전 지원 — TGR 유무와 무관하게 동일하게 작동합니다(로드 순서: TGR → tech&res → 본 모드).

简体中文 — tech&res专用经济自动化模组:自动扩建与新建、建设部门投资(含积压压力规则)、建材优先通道、军工/工业/农牧/开采类别开关、贸易中心自动管理(孤立主义时休止)、生产方式管理(内置实测工资)、私有化开放/撤回、军工国有化、自立模式、自愈清理、亏损缩减与收支保护,全部在日志面板以复选框控制。新战役开局等待30天市场稳定后启动。完整简体中文支持。
完全兼容 The Great Revision——有无TGR均可正常工作(加载顺序:TGR → tech&res → 本模组)。

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[1.13] Tech & ResSteam Workshop