Tomb King better unit cap(Balanced)
Some of the unit caps in the vanilla game is quite unreasonable so I made some tweaks and made the early game slightly more fun to play. This mod doesn’t touch the big constructs and doesn’t go ham and give you a bunch of caps but just enough to make a different in the long run.
The description bugged out and for some reason deleted all the details for the increased caps I’ve typed. In general, it adds one or two caps or moves the cap increase a tier earlier.
What’s changed:
Nehekaran Warrior:
Tier 1 gives 2 unit caps(you can’t produce them at this tier though)
Tier 2 gives 3 unit caps
Tier 3 gives 4 unit caps
Skeleton Archer:
Tier 2 gives 5 unit caps
Tier 3 gives 6 unit caps
Tomb Guard:
Tier 3 gives 3 unit caps
Tomb Guard(halberd):
Tier 3 gives 2 unit caps
Hex Wraiths:
Tier 2 gives 2 unit caps
Ushabti:
Tier 2 gives 2 unit caps
Ushabti(great bow):
Tier 3 gives 2 unit caps
Necropolis Knights:
Tier 3 gives 2 unit caps
Necropolis Knights(halberd):
Tier 4 gives 2 unit caps
Skeleton Horsemen:
Tier 2 gives 3 unit caps
Skeleton Horsemen archers:
Tier 4 gives 3 unit caps
Sepulchral Stalkers:
Tier 4 gives 3 unit caps
Nehekaran Horsemen:
Tier 2 gives 2 unit caps
Tier 3 gives 3 unit caps
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Rise of the Tomb Kings