Tomb King better unit cap(Balanced)

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Author: ShitStain

Last revision: 15 Jan, 2019 at 12:46 UTC

File size: 17.41 KB

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Description:

Some of the unit caps in the vanilla game is quite unreasonable so I made some tweaks and made the early game slightly more fun to play. This mod doesn’t touch the big constructs and doesn’t go ham and give you a bunch of caps but just enough to make a different in the long run.

The description bugged out and for some reason deleted all the details for the increased caps I’ve typed. In general, it adds one or two caps or moves the cap increase a tier earlier.

What’s changed:

Nehekaran Warrior:
Tier 1 gives 2 unit caps(you can’t produce them at this tier though)
Tier 2 gives 3 unit caps
Tier 3 gives 4 unit caps

Skeleton Archer:
Tier 2 gives 5 unit caps
Tier 3 gives 6 unit caps

Tomb Guard:
Tier 3 gives 3 unit caps

Tomb Guard(halberd):
Tier 3 gives 2 unit caps

Hex Wraiths:
Tier 2 gives 2 unit caps

Ushabti:
Tier 2 gives 2 unit caps

Ushabti(great bow):
Tier 3 gives 2 unit caps

Necropolis Knights:
Tier 3 gives 2 unit caps

Necropolis Knights(halberd):
Tier 4 gives 2 unit caps

Skeleton Horsemen:
Tier 2 gives 3 unit caps

Skeleton Horsemen archers:
Tier 4 gives 3 unit caps

Sepulchral Stalkers:
Tier 4 gives 3 unit caps

Nehekaran Horsemen:
Tier 2 gives 2 unit caps
Tier 3 gives 3 unit caps

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Rise of the Tomb Kings