A Better Monster Manual?

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Author: Manly Burp

Last revision: 1 Jul, 2018 at 23:30 UTC

File size: 24.58 KB

On Steam Workshop

Description:

(That took way longer then I thought)

This mod changes Monster Manual’s mechanics completely, and adds a few familiars from Afterbirth and Afterbirth+ to its library..

– After a familliar has been spawned, it will not go away untill Isaac reuses MM or swaps active items

Unlike before, you won’t have more then 1 familiar spawned by Monster Manual at any given time

Added familiars:
Incubus, Fate’s Reward, Sworn Protector, Friend Zone, Lost Fly, Lil’ Gurdy, Seraphim, GB Bug, Spider Mod, Farting Baby, Succubus, Lil’ Loki, Obsessed Fan, Papa Fly, MultiDimensional Baby, Big Chubby, Shade, Hushy, Lil’ Monstro, King Baby, Bloodshot eye, Mom’s Razor, Angry Fly, Lil’ Harbringers, Lil’ Spewer

I tried to stay in the theme of ‘Monsters’ when adding familiars,
but I had a little bit of a personal preference as well

ADDED:
– Car battery synergy: Now spawns 2 familiars instead of 1 (wich you can both keep untill MM is reused)
– Void Synergy added
– Reworked the randomizing of familiars: worked with math.random before, but that gave the same result each time you used MM for the first time…Should be less predictable now
– Ball of bandages/Cube of meat will turn to the appropriate level instead of having a level 1 and level 2 cube of meat/ball of bandages (like how the original MM worked, will also spawn a level 2 cube of meat/ball of bandages if the player does not have either yet)

Compatible with the External item description mod and the True Co-op mod

NEW (small) BUG:
– If you have a level 2 ball of bandages/cube of meat gotten from your own ball of bandages/cube of meat and one from MM, the familiar will do the ‘spawning’ effect each time you enter a new room. Only a visual bug, might fix this later
Fixed It
No ‘giant book’ animation =c. Couldn’t find a way to play that animation…

RE-REWORKED THE MOD
You don’t need to worry about any of these

If you think I forgot a familiar, if I should remove a familiar or if there are any major bugs, leave a comment and I’ll look into it

Check out my MegaMod if you like changes like this!

Anyway…,

<Have fun!> 😀

Change notes:
– Added Monster Manual to the Library pool
07/02/2018: Added Synergy with the Void and Used JSON to save familiars over gamestates
07/02/2018(again): Removed code that would spawn out item at beginning of run and print out a message in the console if it was activated
07/02/2018(again again): Fixed a bug where blue spiders and flies wouldn’t spawn with the mod on.
09/02/2018: Updated the itempools.xml file and fixed a small bug
20/02/2018: – Localized some variables
24/06/2018: – Reworked the mod completely. Adds a new item representing Monster Manual and replaces that with the original MM. I did it like this because I couldn’t stop the original MM from spawning undesired familiars.
TLDR; It works well, even though it’s a little hacky
27/06/2018: – Fixed that visual bug and some other ones too
01/07/2018: – Re-reworked the mod and added in compatibility with the True co-op mod, the external item desc mod fixed some bugs and added ‘Lil Spewer to the familiarpool

Download
Required DLC:

These DLC should be installed in order to use this item.


The Binding of Isaac: Afterbirth
The Binding of Isaac: Afterbirth+