Mechanite Forge

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Author: ChJees

Last revision: 11 Feb, 2018 at 09:28 UTC

File size: 497.66 KB

On Steam Workshop

Description:

Exploring mechanites beyond just Luciferum.
Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.

*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!

*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!

*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.

*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.

*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.

Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.

FAQ:
Q: Do Seraphium play nicely with bionics?
A: Yes, should respect any Hediff of the type AddedPart.

Q: Will Addiction Purifier remove boosts from beneficial drugs like Bastion?
A: Nope, it will only remove boosts gained from drugs like Luciferium, Flake and Go-Juice.

Q: Seraphium do not heal scars, is it intentional?
A: Yes, it is great at regrowing whole limbs and stopping a living being from bleeding out but it is not designed for removing old wounds. Use Luciferium for that or Trollblood for that.

Q: This mod is overpowered!
A: Do not use it then :P. For late game with a bunch of other mods this seemingly do too little.

Credits:
ChJees – Concept, C# & XML
Xen – Art

Update #2:
*Added Trollblood, let your colonists gain wolverine esque healing. Perfect companion for Seraphium.
*Added Addiction Purifier, one "easy" step to make your junkies free from Luciferium, Flake and Go-Juice.

Update #1:
*Changed the AI Core for 60 Components for building the Mechanite Forge.

Discord Server: https://discord.gg/xMyxvve
Patreon Page: https://www.patreon.com/chjees (All patronage will go toward mod making enhancing stuff!)