Finisher Feature Mod
Tired of enemies getting back up with -200 damage to limbs?
Find it silly that enemies can be unconscious for 934 seconds instead of just dying?
Really hate when you’re forced to watch your arch enemy lay in the "dying" condition instead of finishing them off?
You’re not alone!
With the Finisher Feature Mod you’ll be able to collect the skulls of your enemies and kill them once unconscious.
This mod allows the player to kill most human-like enemies, (Sheks, Greenlanders, Scorchlanders) by removing their skull from their inventory. They aren’t worth much, but removing them ends a fight for good.
(This mod applies to most enemies within the game, but is not applied to boss enemies or important characters. Some enemy types who are non-human may also sometimes have a skull item in their inventory because of the random nature of the class they spawn as. [For example a Hiver might spawn with one once and a while] This is not intended but doesn’t harm the gameplay much.] This mod is not applied to animals or creatures.)
This mod can be used at any time and does not need a new game, though I did notice that some enemy units that were saved near my last save location were missing the skulls. This should refresh as new units load in.