SOYLENT Limbs
The year is 5501.The world is a barren, infertile wasteland. Starving people everywhere.
Research of ancient film rolls brings you the answer: Soylent Green.
Try industrial scale extraction from nutritions from protein rich food like soy* or lentil* now! Let nothing go to waste!
(*no soy or lentil included, maybe try available body parts)
End animal cruelty today, by abstaining from animal meat!
Get yourself an Soylent GreenTM protein extractor. ONLY HERE*.
(*SUBSCRIBE NOW!)
NOW WITH NEW BEAN MIXER! – Caution adviced, it may cause dismemberment (buildable peeler, and minced meat).
If you say "no cannibalism", it’s not cannibalism!!!
Details:
Adds "Protein extractors" (with lvl 3 research) to your game, which automatically over 24h extract ~1 kg Soylent Green from limbs. (late game research to increase speed subsequently upto 1/3).
Soylent Green can be eaten right away or cooked with regular food for increased nutritional values (more research necessary; also late game cooker researchable with increased speed).
Also adds a large "raw soy storage" for limbs and a storage for Soylent Green. Dont worry about refrigeration, spoilage will be removed by the extractor ;). Automatic collection works for the cookers/storage.
Now also adds a version of the skin peeler which pruduced minced meats ( and dismembers corpses or not so dead victims), whcih can also be turned to soylent green.
Mentionable: Legs have to be cooked in pairs, you need both "beans" for a balanced diet. Unluckily every species/ has to have their own cooker for arms (lA,rA) and legs (L). The drops were simplified (only 1 type of hiver legs/human legs drops now – END LIMB DISCRIMINATION NOW!). Dead hiver legs have a good dead look for severed legs anyway.
Known issue: Automatation for eatable items (soylent green) does not work well. So for now: high stack sizes to compensate/avoid manual grind. Automation for the meat grinder does not work well as well, as of now since its basically the vanilla skin peeler).
Please report bugs/incompatibilities you encounter
|"Updated" for ver 1.0