Project Fallout : Combat Extended Patch

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Author: Winnie the JinPing

Last revision: 24 Oct, 2019 at 17:08 UTC

File size: 505.86 KB

On Steam Workshop

Description:

FIGHT FOR FREEDOM, STAND WITH HONG KONG!
As a result of Chinese/HKPF action:
– 8 "suicides", numbers as high as hundreds (unconfirmed)
– 2000+ injured, including journalists and medics
– 1453 arrested, including medics and healthcare personnel, youngest confirmed 12 years old

Now back to the mod:
Current Progress : On hiatus temporarily – There’s a new CE update but that shouldn’t affect anything.
I have a lot of assignments coming and I’d like to focus on that for now. Thank you guys so much for understanding.
In the meantime, I’m looking at balancing the Rifles.

A CE/CE:FT patch for Project Fallout.

Load this mod after Project Fallout.

Expected Full Release : Christmas 2019

Currently Patched/Added :
– SMGs
– Rifles
– Laser Weapons (Only Laser Rifle and Laser Pistols)
– BB ammo (Now Rad Roaches can be hunted authentically)
– .22lr Plinking (For that authentic Fallout feel)
– .308 Winchester (A more damaging .303 round.)
– Fusion Cells (For laser weaponry. More information on the GitHub wiki)

To be done:
– Add in a mod menu that disables unpatched guns
– Add in Fusion Cores for heavy weapons (Such as the laser gatling)
– Add in Plasma Cells (Pre-Fallout 4 Plasma weapons will also use this ammo and not use Fusion Cells – unless the community feels otherwise)
– Patch in guns

Raise balancing and bug issues here : https://github.com/shaun-yap/PFCombatExtended/issues

My thanks goes out to:
– N7Huntsman and the rest of the CE Discord.
– Michael6198/RamRod for the BB Ammo and upcoming Fussion Cell textures.

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Project Fallout v1.8b (Weapon Texture Overhaul)Steam Workshop