Historically Inaccurate Roman Empire Reskin

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Author: Jack

Last revision: 24 Mar, 2018 at 10:31 UTC

File size: 9.21 MB

On Steam Workshop

Description:

Changelog

Historically inaccurate reskin. Most of Rome’s units have been visibly adjusted only; no new units or changes to their stats. Most units improve in armour quality as they increase in rank, e.g. Praetorian Guard looks tougher and more experienced than Legionary Cohorts.

Like my mod, but hate the trousers? Try this.

This mod complements my new Rome units.

Visual Changes:

All Units

  • Added boots and trousers (Includes Generals)
  • Heavier units have arm armour
  • Replaced Roman skin with Greek skin, since they have phantom limbs
  • Accessories added to units where it they can fit
  • Armour advances through the Marian reforms as normal, but with more visual consistency
  • Veteran legionaries and evocati cohorts have leather cloaks
  • Standard bearers have more animal pelts
  • Artillery crew have toolkit

Compatibility

Tested with: Patch 19

As with all of my current and upcoming reskin projects, it only uses vanilla assets to maintain a small size and compatibility. Therefore, it will work with everything except those which edit the variantmeshdefinition files for these units. In the case of a conflict, the last one loaded with override the previous changes.

Postscript

Problems or requests? Leave me a comment.

To reiterate the opening line: it doesn’t prescribe to any notions of historical accuracy. So beware, there is none of that to be found here.