Reconstructor Addon
Ever thought the three addons with their required replicators take up too much space?
Tired of attaching, removing and juggling addons to figure out your perfect combination?
Just plain annoyed that some gear is locked behind a specific addon?
This is the mod for you!
With this addon, all recipes from the three other addons are compiled and available with a single one!
Just build your Reconstructor Addon at an Architect’s Table (recipe unlocked after picking up any of the vanilla addons), plug it in and access all Aegisalt, Ferozium and Violium weapon and armor recipes from one convenient terminal!
Frackin’ Universe compatible!
NOTE: There’s a known issue that crashes the game when ‘The Spooky Scary Halloween Special’ is loaded on the same game as this mod.
This issue stems from improper patching on TSSHS dev’s end, and we are in talks to get him to fix his patching.
Until then, uninstalling either this mod or TSSHS will get the crashes to stop.
If your game crashes after installing this mod, please upload your starbound.log file to Pastebin and post a link in the comments below. We’ll look into it as soon as possible.
*Credits to nickc01 over on Chucklefish Forums for troubleshooting and programming assistance!*
Update Log:
1.1: Added a parameter to the metadata which should force the mod to load last assuming other mods don’t try the same. Pre-emptive mod conflict resolution!
1.1+: Fixed world crash bug stemming from artifact reference. This should stop random crash-to-ships when placing the Reconstructor’s Table in a planetside base and leaving it offscreen.
1.2 : Reworked some examine lines, set the recipe to unlock once you’ve picked up any of the other addons.
1.2+ Programming oversight caught and fixed – should cut back on multiplayer planetside crash-to-ships.