Apothecary_Remake_Spine_Mod
Apothecary Re-Make
NEW!! IDLE, WALK, COMBAT NOW ADDED!
HUGE UPDATE – NOW WITH AN UPDATED iDLE AND NEW WALK COMING TODAY!! SHE WILL NOW MOVE AND WALK LIKE A VANILLA HERO!
UPDATE: June 26/06/17 – Now compatible with CC Districts (Library)
UPDATE: June 26/06/17 – Altered the file format to help those with index bug occuring.
UPDATE: June 26/06/17 – Moved 2 FX anims around to better suit attack (Firecracker & Blinding Gas).
UPDATE: Sept 03/17 – Increased HP for higher levels.
UPDATE: Nov 12/17 – Decreased Height in spine models to be more fitting.
Supports Crimson Court: Yes
This mod adds the class Apothecary to Darkest Dungeon. She can act as a healer and/or a support character in combat.
The Apothecary is highly intelligent and resourceful. She spends her time investigating mysterious illnesses and diseases. The discouvery of the Estate has opened up the possibility of finding rare and exotic herb and plants that may further her research.
The Apothecary has concocted a variety of formulas to aid her and her allies in her investigations. She can heal and strengthen allies, as well as hinder her enemies.
Have an illness or wounds that need treatment? The Apothecary is the hero you need at camp.
She acts as an effective healer who can also heal stress and status effects:
Firecracker – Damage and bleed two enemies.
Soothing Vapours – Stress Heal.
Blinding Gas – As per PD.
Incision – As per PD.
Battlefield Medicine – As per PD.
Toxic Tincture – Blight ranged attack to row 3 and 4.
Health Tonic – Heal ally (Slightly higher than Vestal).
Includes:
-7 Camping Skills
-4 Unique Trinkets
-Sounds Effects
-Unique Skill icons
-Unique Armor/Weapon Icons.
Important: This is a re-make of my previous Apothecary mod – you cannot have both mods active, as a class name can only be active once. So if you sub to my previous Apothecary, you would need to unsub from her and subscribe to the new one to avoid conflicts.
Note:
-For anyone posting continuously making claims that "your mod broke my game" when this mod clearly did not – their posts will be deleted – further comments after addressed will result in a complete ban from my workshop forums. This mod in particular has been streamed extensively, and tested extensively by multiple players and beta testers – with ZERO issues. I watched and participated in a 10 hour stream last night – in which multiple Apothecary’s were used without a hitch.
LEARN – what class mods do and do not affect
