Good to Go
I don’t want to go to the Old Road again, and I don’t want to do the first scripted dungeon. When I start a new game I want to get on with it, so I made this mod.
Notes:
– No Old Road dungeon.
– No Ruins tutorial. Instead, you get your first quest in a random area; it might be Ruins, it might be Cove. There is a bug where the Ancestor will declare your first encounter to be a single brigand even if it’s a bunch of Groupers, but there’s no gameplay ramifications to this.
– Unocks all buildings from the get-go.
– Start off with 12k gold. This might sounds like a cheat, but the point of this mod is that you don’t have to have the exact same start every game. You’ll need the gold for combat skills.
– To make up for the gold, absolutely no heirlooms to begin with.
