Rogue_Mod
Adds the Rogue class to DD. She is styled after the Rogue from Diablo 1 in terms of skills and abilities. She is an expert at trap disarm and can use both ranged aattacks and spells.
Skills & Effects:
combat_skill: .id "long_shot" .level 0 .type "ranged" .atk 95% .dmg 0% .crit 5% .launch 43 .target 234 .is_crit_valid True .effect "Sniper Damage 1" .generation_guaranteed true
combat_skill: .id "point_blank" .level 0 .type "ranged" .atk 90% .dmg 110% .crit 10% .launch 432 .target 1 .is_crit_valid True .effect "Hellion Exhaust"
combat_skill: .id "hidden_blade" .level 0 .type "melee" .atk 85% .dmg 0% .crit 5% .launch 21 .target 12 .is_crit_valid True .effect "Minor Bleed 1"
combat_skill: .id "chain_lightning" .level 0 .type "ranged" .atk 85% .dmg -40% .crit 1% .launch 4 .target ~12 .is_crit_valid True
combat_skill: .id "stone_curse" .level 0 .type "melee" .atk 85% .dmg -67% .crit 0% .launch 32 .target ~23 .is_crit_valid True .effect "Strong Stun 1"
combat_skill: .id "battlefield_bandage" .level 0 .heal 2 3 .launch 43 .target @123 .effect "Arb Stacking Heal 1"
combat_skill: .id "teleport" .level 0 .type "melee" .atk 95% .dmg -100% .crit 0% .move 2 0 .launch 21 .target 12 .is_crit_valid False .effect "Stun 1" "Dodge 1"
