Universal Enhanced Factories
Updated to latest version.
This mod will NOT work without SSC Buildings Menu.
The buildings from this pack can be found in "SSC Buildings" menu button.
3 Unique factory buildings, all info below.
Works in current save games.
Patch notes:
– Changed the researches required for the upgrades.
Researches required for each upgrade:
Fueled Extractors (Robotics) – Unlocks Production Override upgrade.
Factory AI (Robotics) – Unlocks Magnetic Cranes upgrade.
Farm Automation (Biotech) – Unlocks Factory Automation upgrade.
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Content:
• Basic Resources Factory (exclusive color & exclusive icon)
– Construction: 60 concrete, 15 metals, 8 polymers, 30 electronics, 40 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 3 polymers.
– Resource production: (Daily) 10 food, 10 fuel.
– Max workplaces: 60 (20 per shift) [Botanists]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.
• Advanced Resources Factory (exclusive color & exclusive icon)
– Construction: 80 concrete, 20 metals, 15 polymers, 60 electronics, 15 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 4 metals.
– Resource production: (Daily) 10 machine parts, 10 electronics, 10 polymers.
– Max workplaces: 60 (20 per shift) [Engineers]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.
• Other Resources Factory (exclusive color & exclusive icon)
– Construction: 50 concrete, 20 metals, 10 polymers, 100 electronics, 20 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 5 fuel.
– Resource production: (daily) 10 concrete, 10 metals, 10 rare metals.
– Max workplaces: 60 (20 per shift) [Geologists]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.