Early Firearms mod

If you liked this item, please rate it up on Steam Workshop page.

Author: T.tv/Asierus24

Last revision: 6 Mar, 2020 at 11:18 UTC

File size: 927.74 KB

On Steam Workshop

Description:

Early Firearms Mod 0.8.1 for Rimworld 1.0.* and 1.1

ONLY ENGLISH AT THIS MOMENT

————————————–
Detailed Mod Info:

This mod adds Early Firearms like muskets, arquebuses and more to rimworld, being these weapons between the bow/crossbows and the industrial bolt rifles.

Also adds it’s own tech tab with it’s techs to the game .

At this moment (0.8.1) this mod contains:

-9 New weapons to craft. (2 Muskets and 3 Arquebuses ,1 Blunderbuss ,2 pistols and 1 Hand Cannon)
-New tech tab with 8 new techs.
-New Manned Defense artillery, the Cannon.
-Custom fire & reload sounds for all weapons added.
-New armor & helmet (requires Smithing tech)
-The new guns and armor can be crafted at the Fueled Smithy table when researched.

-These new weapons are balanced with vanilla weapons as reference, crossbows and bows from other mods may be better than these guns :(.

Future plans:
-Add more 13th century to 17th guns.

——————————————————–
Load Order:

-Core
-(other mods, needs and cores)
-[XND] Proper Shotguns (1.0, Optional)
-Early Firearms Mod

——————————————————-
Compatibility & Issues:
-Compatible with [XND] Proper Shotguns. (only on 1.0)
-Compatible with Medieval – Vanilla 1.0 and 1.1
-Should be compatible with anything except Combat Extended ( you can still use my guns with it but they don’t use ammo etc)
-No issues detected atm.

How to install
– Unrar the contents and place them in your RimWorld/Mods folder. (Manual only)
– Activate the mod in the mod menu in the game.

Forum link:
Ludeon[ludeon.com]

Downloads:

Manual:

Dropbox[www.dropbox.com]

Please report any issues.

Got Any Suggestions?, tell me!