Mental Institute

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Author: SSC | KingGravity

Last revision: 4 Sep, 2018 at 21:00 UTC

File size: 319.49 KB

On Steam Workshop

Description:

Updated to latest version.

Currently we are not making any more mods for the community for some time, we don’t know yet how long that will be, however, thanks to those of who have enjoyed and supported the mods we created. Due to ungrateful haters who rather be talking badly about things they have no clue about, we stop modding for the community and thus they made themselves and others suffer. However that can be changed in the future if we get enough support from those who enjoy our mods.

This mod will NOT work without SSC Buildings Menu

The "Mental Institute" can be found in "SSC Buildings" menu button.

This is a new Sanatorium building, cures all flaws, more info below.
Works in current save games, BUT will require a new game to cure all flaws, will just cure the default ones in a current save game.

• Mental Institute (different model, exclusive color & exclusive icon)
– Construction: 25 concrete, 10 metals, 8 polymers, 15 electronics.
– Maintenance: 1 electronic
– Max visitor slots: 42 (14 per shift).
– Upgrade 1: Behavioral Melding, Replaces flaws with Perks for visitors. [3 metals, 8 polymers, 20 electronics]
– Can be placed inside or outside domes.
– Children can also visit.
– Cures all known flaws including mystery ones and including new flaws from Kitten’s Traits Pack
– Cure flaw process: 1 sol.

WARNING: Might get double flaws in the menu when ordering a passenger rocket, but both works normally.

If you like this mod and want more, please rate and favorite!
Make sure to check out SSC Mods Collection for more of our mods!

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Required items:

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SSC Buildings MenuSteam Workshop