Mechanoids Extraordinaire
Updated by Taranchuk on the Rimworld Discord, Uploaded here by me.
Version: 1.3
—
<size=20>Description</size>
Ever thought having only 2 types of mechanoids was kinda… on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!
<size=20>Features</size>
– 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers:
– Vespa: a quick, frail mechanoid capable of using cover,
– Goliath: melee-only, somewhat tanky mechanoid that explodes upon dying,
– Hound: a mechanoid equipped with a set of power claws as well as a brand new grenade launcher,
– Kraken: a huge mechanoid with high HP, that has a chance to be spawned with any of the weapons the mechanoids are using,
– Chimera: a mechanoid that was put together from scraps of the other types, equipped with a built-in inferno cannon, as well as a scyther’s blade.
– 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.
<size=20>Languages</size>
English, Polish, French.
<size=20>Changelog</size>
03.11.2018 – Update #3:
– the mod is now compatible with Rimworld 1.0,
– since it is no longer possible to harvest body parts from downed mechanoids (because they can’t be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.
19.12.2017 – Update #2:
– the mod is now compatible with Rimworld Beta 18,
– reduced the range of the grenade launcher.
20.08.2017 – Update #1:
– the grenade launcher now does 2/3 of the damage it used to do,
– mechanoids no longer bleed from their heads,
– fixed problems with installing the mecha-tentacles on colonists,
– added a French translation (courtesy of NorX Aengell!).