Alternative Hard Mode

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Author: Akadosh

Last revision: 7 Dec, 2017 at 05:31 UTC

File size: 7.74 MB

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Description:

Introduction:
changes the limitations of hard mode from an arbitrary cap on the number of weeks/deaths you can have to an organic system of limited character generation. This simple reimagining challenges the core tenant of how the game encourages you to play: your "heroes" are no longer expendable. With an entirely new degree of permanence, your every setback will build against you like sludge in a gutter. You will suffer the lame horse. You will suffer the broken man. Additionally, as opposed to some base stat-line buffs, the true test of the difficulty is applied directly to the player as you’ll be forced to coordinate party compositions under restrictive conditions. All in all, be prepared to smash that retreat button like Trump in a climate-change conference.

What This Mod Does:
-increases the week and death caps of Bloodmoon to 999
-Provides 1 of every character in the beginning of the campaign with the bonus recruit town event (one time only)
-removes all free weekly recruits
-the cost of all stage coach upgrades related to the quantity or quality of recruits is now 1 crest
-increases the roster size from 9/12/16/20/24/28 to 18/20/22/24/28
-adds a 50% chance of a prisoner room spawning in every dungeon (this is rolled seperately from the treasure room)
-converts the 8 idle bonus resolve lvl town events to bonus recruit events (not only are the idle lvls terrible with this mod, but the opportunity cost of not having a bonus recruit event is enormous)

The Dream:
It wasn’t explicity intentional to make 2/3 stage coach upgrades useless. If I could have my way, i’d make the increase to recruit numbers increase the chance of a prisoner room spawning instead and the simply make the improved recruits upgrade affect rescuees as well. It would also be nice to have a concede button once your roster becomes unworkable to see the "you lose" screen that vanilla bloodmoon has.

Installation:
shared.json is the only file that needs to be manually installed for some reason or all of your rescues will be lvl 5. The mod’s serial number is 1122040992, go to the mod’s file path >dungeons>_shared>shared.json and copy that over the base game’s file.

Notation:
>campaign>
>town>buildings>stage_coach>stage_coach.building.json
added a starting recruit for every class except Cru, Flag, HwM, and SB
increased roster size from 9/12/16/20/24/28 to 18/20/22/24/28
lowered all recruit numbers per week to 0
>town_events>
>base.town_events.events.json
converted all idle bonus resolve events to bonus recruit events
Abom, Arb, GR, HwM, HM, Jest, MAA, PD
>mode.town_events.events.json (seperate file only for the bonus recruits town event for some reason)
guaranteed the event at week 0
made event unique
increased recruitment bonus from 6 to 11
>dlc>580100_crimson_court>features>crimson_court>
>modes>bloodmoon>shared>rules.json
increased week and hero death limits to 999
>scripts>map_generator.darkest
added a 50% chance of prisoner rooms being in all dungeons (seperate chance from treasure rooms)
>dungeons>_shared>shared.json <—
set rescuee data
>localization>miscellaneous.string_table.xml
added a single line to change the opening town event description because they manually input 6 instead of having it dynamically output a value like every other relatable town event
>upgrades>building>stage_coach.upgrades.json
lowered recruits per week and better recruit upgrade costs to 1 crest at all ranks

Legal:
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

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Required DLC:

These DLC should be installed in order to use this item.


Darkest Dungeonu00ae: The Crimson Court