Mending Beds
Beds that consume power to slowly mend equipped clothing/apparel and repair weapons while you sleep.
Required research:
- Beds
- MicroElectronics Basics
- Mending Beds Basic
- Mending Beds (Weapons) – Existing and new Mending Beds will now also repair equipped weapons.
- Mending Beds (Advanced) – Allows construction of adv. mending beds, these beds can be constructed by a skilled constructor, they are more comfortable and repair apparel at an increased rate, and weapons at a greatly increased rate. More power is needed to power the bed and construction requirements include more components and small amounts of the rare metals gold and uranium.
- Hospital Beds (for hospital version)
Info:
- The rate at which mending / repair work is done is determined by the quality of the bed. And is displayed in the info section.
- Beds that are not powered or toggled off, just become regular beds ( i.e. you can still sleep in them ).
- When a bed does not have an occupant in it that has equipment i need of repair, it automatically switches to low power mode.
Cost:
- Single: Stuff x75, Component x2, Steel x35, Plasteel x15, Power 45apparel/90weapon
- Double: Stuff x150, Component x4, Steel x70, Plasteel x30, Power 45apparel/90weapon
- Royal: Stuff x220, Gold x50, Component x4, Steel x70, Plasteel x30, Power 45apparel/90weapon
- Hospital: Stuff x80, Component x2, Steel x120, Plasteel x15, Medicine x10, Power 45apparel/90weapon
Translations
- Japanese: Proxyer
Updates:
Jan 1, 2018
- Completely removed randomized component to the mending ticks. It now ticks at a steady rate and repair efforts on an apparel/weapon are saved throughout sleeping sessions and game saves. — Which means if your sleep session healed your duster 1.3 HP, that .3 HP is carried over to the next day, whereas before there was no mechanism to do that.
- Normalized repair rates across rest effectiveness. This means that a high rest effective bed (like wood) now repairs at the same rate as a low rest effective bed (like granite). Before this was not the case, and low rest effectiveness would actually mend faster.
- Power consumption has been reworked. While sleeping if a pawn has 4 items of apparel equipped, but only 2 of those apparel items needs repair, the bed will only consume power for those 2 items. If no equipped items need repair, the bed will switch to low power mode as if it was empty.
- Power consumption for weapon repair is doubled across both basic/adv. beds.
- Repair rates for Apparel / Weapons are now displayed separately in the info tab
- Natural wear rate is now accounted for on apparel where as before it was ignored. This will average out to an additional 24 HP of mending — spread out over 1 year of game time.
- Basic mending beds:
- are now slightly uncomfortable
- repair weapons at half the rate of adv. mending beds
- Adv. mending beds:
- now have a comfort bonus
- repair weapons at the full rate
- stuff requirements to build has been reduced, but have an increase cost in components, and now require gold/uranium
Dec 28, 2017
- Removed custom CompQuality class as it was breaking other mods like ‘QualityBuilder’
- Added custom stat to buildings to display the Mending Rate in the info section
- Fixed bug where adv. bed research did not require the adv. research bench
Dec 27, 2017
- Mending beds are now locked behind their own research.
- The rate at which they mend is now displayed next to their quality when you select a bed.
- Added an adv. tier of beds that repair at a quicker rate ( still pretty slow to maintain balance ) at a greater material & power cost