Sylvanian Mortal Levies – Revived
The mod is a revisit and expansion of the original Sylvanian Mortal Levies!
It overhauls the Von Carstein faction into a mixed mortal & undead theme. Since the main author and creator of the textures currently doesn’t have the time and Steam won’t allow contributors to update mods, I had to reupload it under my profile.
Credits go to the original author who made this mod possible through his spot-on textures!
– New unique lord, new generic lord and 2 new heroes
– Sylvanian peasants, outlaws, state troops and nobility units with cap mechanic
– New buildings added and several infrastructure buildings changed
– New technologies
Von Carstein only! – not for regular Vampire Counts
Just imagine the peasants are rising up against Mannfred upon Vlad’s return to Sylvania.
When Vlad married Isabella upon her father’s deathbed and killed her abusive uncle, he made her the last remaining member of the Von Drak bloodline and thereby inherited the legitimate claim to Sylvania’s lordship.
His reign was actually an improvement for the local citizens, where Vlad was considered a fair and just ruler (at least in contrast to those who came before him). He also took care that the nightly horrors would concentrate on travelers instead of the local populace, leading to a relatively peaceful living situation for the citizens of Sylvania.
His mortal troops even willingly followed his conquest towards Altdorf side by side with the undead minions. He ultimately perished there (for a time) and the Von Carsteins that came afterwards did not continue his style of rulership, preferring fear and terror.
This happened roughly 500-700 prior to the current setting, with Vlad turning more monstrous over time, but it offers a great alternative reality for Vlad’s return.
Lords
– Outlaw Leader
A new generic melee lord on foot who can lead mortal units into non-corrupted territory without facing attrition. His unique skill line buffs outlaw units and increases income from raiding and pillaging.
– Gunther Grabner
A custom vampire lord, supposed childer of Konrad von Carstein, based on the Outlaw Leader. Not part of the lore, completely of my imagination. If there is any loreful character that fits his role, please let me know.
Heroes
– Enforcer
On foot a melee & ranged hybrid with a pistol and skills similar to the Dark Elf Assassin (without the stealth aspect). Can be mounted on a barded horse and looses his ranged weapon in favour of a shield and heavy armour. Has a skill to give his army general immunity to untainted attrition (by offering himself as blood supply)
– Alchemist
A mortal wizard/ranged hybrid with the same campaign skills as necromancers. He uses a gun and a mix of the lores of plague, metal and life. Based on the Shadow Wizard model.
Units
– Peasants (mob, bows, pox arrows)
– Outlaw Mob (Free Company)
– State Troops (spears, spears & shields, swords, greatswords, archers)
– Knights (lances & shields, greatswords)
– Nobles (greatswords)
– Great Cannon
– War Wagon
Except for peasants which can be recruited from resource buildings and outlaws from tier 3 settlements, the other units are obtained through a new building chain and have to be unlocked via technologies first.
Only peasant mobs, regular bowmen and outlaws are available in unlimited quantity, the other units use a cap mechanic similar to the Tomb Kings.
All mortal units (+ crossbowmen and handgunners from the bloodkiss mechanic) are immune to untainted attrition.
Unit buffs come soley through technology, they are not effected by the red skill line.
New buildings
– Barracks chain
Military Recruitment. Recruitment of regular state troops and the Enforcer hero
– Noble chain
Military Support. Recruitment of knights and nobles
– Dark Foundry
Expansion of the armoury chain, adding a 4th tier (thus only being available in major cities). Recruitment of Great Cannons and War Wagons
– Watch Tower chain
Garrison building, replacing the Awakened Battlefield building. Access to some mortal units for garrison (will only be visible after unlocking the units via technology)
– Conscription Centre
Cap increase for state troops, only available in major cities. Has some negative growth and public order effects.
– Tavern
Public Order bonuses and recruitment of peasants in settlements without resource buildings.
Changed buildings
Ossuary chain -> Alchemy chain
The alchemy chain provides a bonus to growth and offers access to medicine and new trade resource “Alchemical Potions”, as well as recruitment of wizards (necromancers & alchemists).
Repression chain -> Taxes chain
Reduced public order bonus but added +1% tax rate for an overall better fit with the reimagined faction.
Awakened Battlefield -> Disabled
Not really needed with the Watch Tower chain, reduces clutter in the building roster.
A new technology line cramped in between the beast and blood branches to unlock and buff the new units. To unlock the highest tiers and thereby noble units, the landmark in Castle Drakenhof is necessary. There are also two independent technologies unlocked after building the landmark in Altdorf/Nagashizzar giving factionwide untainted/desert attrition immunity.
The Enforcer lost his bodyguard since I felt it wasn’t properly implemented. I might take a look at it in the future but probably not.
Greatswords have weaker armour and go in line with the regular state troops while nobles were introduced to replace the heavy armoured variant, giving a bit more variety but also locking the elite units behind some technologies.
No more influence mechanic. It was part of a submod but I thought I’d mention it here. The influence mechanic was changed by an update and no longer works the same way it used to, so I had no choice but to not include it (interface still works, but you can no longer use it on other factions as is).
Apart from the obvious changes to the building roster and tech tree there shouldn’t be any other glaring compatibility issues, since I didn’t change any vanilla tables. Please let me know if you encounter any issues.
Should work with both Crynsos’ and Mixu’s unlockers.
Try it with:
– Vlad von Carstein Restored
– Bloodlines: Rare Vampires
– Vampiric Resurgence – seems fully compatible so far (not sure about Mixu’s Mousillon)
– Vampire Character Pack (either ignore the female vampire lord or edit the mod file to remove them)
Units still locked after researching technology
I haven’t encountered it since the latest game update(s) but if it happens to you, saving and reloading should fix it.
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Check out my Workshop for more mods, too! (most are not updated for the latest patch, but several still work anyway)
Since I can no longer support a number of mods, please let me know if anyone wants to continue some of them.
Required items:
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Building Progression Icons II — Steam Workshop