Medievalish campaign graphics – 1066 submod

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Author: Mandinka Warrior (link)

Last revision: 16 Oct, 2016 at 17:51 UTC

File size: 202.77 MB

On Steam Workshop

Description:

This mod is part of the upcoming 1066 overhaul, transforming the age of Charlemagne
campaign to the age of William the conquerer ands the struggle for England, Emperor
Henry and the investiture controversy, the rise of feudalism and war against Islam..
the late 11th century!
(LINK: http://www.twcenter.net/forums/showthread.php?712384-Conquest-1066-AD-Charlemagne-Mod )

This mod is a wip part of the main mods graphical changes to make the maps fit the time
period better and add more life.

The "barbarian" towns used by semi-feudal factions as denmark have gotten
the earliest aspects of southern architercture in the christianization, churches. And pagan
symbolds like odin statues and stonehenges have been removed. Furthermore the number of
longhouses and huts have been reduced and replaced with still northern looking but more
organised two-story town houses and the like.

For the "roman" towns, the big square towers of antiquity (if they existed even then)
have been replaced by more medieval looking round towers. Eventually I’d like to
add more churches and such but these towns already look quite good.

For the campaign map I’ve replaced the incredibly bland textures of plain with a more lifefull
mixture of plain and fields (as in Rome II), so that campaigns such as age of Charlemagne’s and
the upcoming 1066 one don’t get that fall of rome desolation feeling imposed on them. This
is mostly for the extra-bland charlemagne map.

Mod is part of the upcoming 1066 overhaul but this little preview is recomended to be used
especially with age of Charlemagne dlc and similarily themed campaigns.

Fute plans and possibilities:
Continue adding life to the campaign map by adding castles inside cities (on battle map aswell),
and more small cities (like a rome II mod does) aswell as more commerce by oxen and camel.
Add more varied textures so not all mountains are grey but some are wooded (green) or sandstone
Make the map generally brighter as rome II’s