Trapper+

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Author: DaniAngione

Last revision: 6 Feb, 2020 at 03:29 UTC

File size: 7.06 MB

On Steam Workshop

Description:
Warning!

If you experience any issues with objects not being properly moved around and/or transforming into other objects, it might be a conflict with either (or both) of two unfortunately outdated mods that will break not only this mod but many others (including ACE) because of their old way of mixing entity tags: Piles Plus and Better Storage! Please remove these mods before reporting errors 🙂

Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience.

For this mod the leather making process is now broken into different stages – some requiring crafting and others requiring time. In the end, to compensate for the added complexity, the ratio of furs-to-leather is increased, which means that you’ll produce more leather from less pelts now. But the production will require you to go through over the new steps which are basically the following:

Drying > Cleaning > Tanning

Added to that, the Trapper can now perform some butchery actions like slicing larger chunks of meat into smaller ones, building a smokehouse that can be used to produce jerky and other smoked goods and also craft some decorations ike animal rugs.

Contents

Animal Resources
Animals will now drop raw meat instead of edible jerky and fresh pelts instead of regular fur pelts. The meat can be used in cooking or smoked in a smokehouse while the pelts need drying.

Drying, Cleaning & Tanning
Fresh pelts will dry after being inside their respective drying racks for a while. After they’ve dried, workers will move them around as they’ll now be regular pelts that can be used in crafting or cleaned into Rawhides and tanned for leather in a tanning tub. The trapper can build the tub and clean the hides.

Butchering & Smoking
Besides leather making the trapper is also the one responsible for butchering and building smokehouses. Butchering will allow you to turn larger chunks of meat into smaller, more numerous ones while smokehouses can be used to turn raw meat and other resources into edible, preserved foods.

Other
The mod contains some other things like special decorations and profession hats the trapper can craft for themselves and improve their stats a bit!

More details on each of the features and how to use them can be found in the readme.md file inside the mod folder.

Compatibility

Trapper+ requires the Dani’s Core Mod to function.
This mod should always be compatible with most mods as long as they do not override basic
functions of the game or the Trapper class controller.

Trapper+ also has a submod called Taxidermy
https://steamcommunity.com/sharedfiles/filedetails/?id=1487447549

Warning! Installing this mod and loading up a saved game that already has a Trapper can, sometimes, result in weird behaviors! It is recommended to promote them back to Worker, install the mod and then make them trappers again! (or start a new game) 🙂

Localization

This mod is completely compatible with Stonehearth’s localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.

Stonehearth Discourse Thread

More information on this mod and my other mods can be found here!
https://discourse.stonehearth.net/t/37927

Support & Tipping

Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? 🙂
[ko-fi.com]

Credits, License & Contacts included in the ‘readme’ file.
Special thanks to BrunoSupremo!

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