[WotC] RW Better Lists Sorting Order

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Author: krumiro

Last revision: 12 Jan, 2020 at 16:01 UTC

File size: 292.86 KB

On Steam Workshop

Description:

;My Black Market sale list is not unusefully sorted alphabetically but practically sorted by "total batch sale cost" (but still with the usual "Wanted Items" at the top) and my Proving Ground Projects list is not unbearably mixed up but sorted by 1-time Projects first, then Armors (subsorted by Tier), then Experimental Items, and my Shen’s Inventory list is not confusingly sorted alphabetically but practically sorted by Item Type (and subsorted by SoldierClass and subsorted by Tier) and not only counting items stored in the Ship but also Items currently equipped by Soldiers, yours?

;Never a title has been more self-explanatory… šŸ˜‰

;Donations: paypal.me/krumiro

;BLACK MARKET SALE LIST
;Why just ordering them by decreasing sale cost if I could order them by decreasing batch sale cost (unitary cost multiplied by total amount available in Ship and on Soldiers)?… šŸ˜‰

;ALL ITEMS IN SHEN’S INVENTORY LIST
;I could never understand why Shen’s Construction lists counted items both on Soldiers and in the Store Room while Shen’s Inventory list only the ones in the Store Room… had to fix this nonsense…

;SHEN’S ENGINEERING ITEMS CONSTRUCTION LISTS
;This Mini-Mod is especially useful if used in conjunction with RWRealisticNonInfiniteConstructions which will convert the Squad Upgrades into unique non-infinite constructions and therefore turn your Weapons/Armors/Utilities construction lists in Shen’s Engineering into an overwhelmingly long list of items of all Tiers all mixed up… not mixed up anymore with this Mini-Mod! šŸ˜‰ now all tidy and orderly sorted by Tier and subsorted by Cost… šŸ˜‰

;CLASS OVERRIDES:
;+ModClassOverrides=(BaseGameClass="UIBlackMarket_Sell"
;+ModClassOverrides=(BaseGameClass="UIBlackMarket_SellItem"
;+ModClassOverrides=(BaseGameClass="UIInventory_BuildItems"
;+ModClassOverrides=(BaseGameClass="UIInventory_ListItem"
;+ModClassOverrides=(BaseGameClass="UIInventory_Storage"

;INCOMPATIBILITY LIST
;Please help me to update this list

DONATIONS
Are you so full of gratitude for this Mini-Mod that you will just explode if you don’t offer me a beer?
Need me to add an option you like?
Want to help to keep this mod ā€œsurvivingā€ XCom updates?
Youā€™d like me to make it compatible with your favourite Mod?
Seen a bug and want to help me find the time to squash it?
XCom Modding is fun but doesn’t pay the rent and free time is limitedā€¦ Donations are NOT mandatory but if you want to "motivate" me to escalate this mod maintenance (or your suggested idea) higher on my free-time priority listā€¦ here is the Paypal link and I’ll have a beer (or maybe lunch) in your honour. šŸ˜‰
https://www.paypal.me/krumiro

DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for ā€œ+ModClassOverrides=(BaseGameClass=ā€œ
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the ā€œ=ā€œ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).

BIRTH OF ā€œREALISTIC WARā€ COLLECTION
(ALSO KNOWN AS THE ā€œMINE YOURSā€ COLLECTION šŸ˜‰ )
Long story short: One Megamod that rules them allā€¦ ā€œMutilatedā€ into tiny little self-functioning Mini-mods šŸ˜‰
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answerā€¦ I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didnā€™t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, monthsā€¦ I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took agesā€¦ literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasnā€™t enough to naively just ā€œpaste/editā€ text inside someone elseā€™s Mod files but that I also had to ā€œrebuild the solutionā€ with a ā€œsolution builderā€, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ā€˜cause I had only 8GB available (deleting the graphic/sound content), etcā€¦ But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I canā€™t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isnā€™t compatible with). Now Iā€™m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously ā€œmutilatingā€ the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guysā€¦ but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didnā€™t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! šŸ˜‰